As shown by the picture above, one vertex needs to map to two different uv coordinates. I know that I can index verities with another buffer by binding it to GL_ELEMENT_ARRAY_BUFFER, but this binds the the uv in the same index. I can't find any documentations or article showing how to index uv's. I think that there is a way to do this, because it seems like something that people would find useful. How do I do it ?
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