如何防止作为红色元素的“障碍”移动 - 同时允许“下落”元素(灰色/UIView * 正方形)下落并与障碍互动?
有很多灰色的元素,很多红色的屏障……
@interface MainViewController ()
{
UIDynamicAnimator* _animator;
UIGravityBehavior* _gravity;
UICollisionBehavior* _collision;
//
NSMutableArray *collisionArray;
}
@end
@implementation MainViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
//
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
//
collisionArray = [[NSMutableArray alloc] init];
_animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
[self addTheBarrier];
}
-(void)addTheBarrier
{
for (int i=0; i<20; i++) {
UIView* barrier = [[UIView alloc] initWithFrame:CGRectMake(i*16, 250, 10, 10)];
barrier.backgroundColor = [UIColor redColor];
[self.view addSubview:barrier];
CGPoint rightEdge = CGPointMake(barrier.frame.origin.x +
barrier.frame.size.width, barrier.frame.origin.y);
[_collision addBoundaryWithIdentifier:@"barrier"
fromPoint:barrier.frame.origin
toPoint:rightEdge];
[collisionArray addObject:barrier];
}
[self startDynamic];
}
#pragma mark - Dynamics
-(void)startDynamic
{
UIView* square = [[UIView alloc] initWithFrame:CGRectMake((arc4random()%250)+10, 100, 10, 10)];
square.backgroundColor = [UIColor grayColor];
[self.view addSubview:square];
[collisionArray addObject:square];
_collision = [[UICollisionBehavior alloc] initWithItems:collisionArray];
_gravity = [[UIGravityBehavior alloc] initWithItems:@[square]];
[_animator addBehavior:_gravity];
//
UIDynamicItemBehavior* itemBehaviour = [[UIDynamicItemBehavior alloc] initWithItems:@[square]];
itemBehaviour.elasticity = 0.85;
[_animator addBehavior:itemBehaviour];
//
UIPushBehavior *push = [[UIPushBehavior alloc] initWithItems:@[ square ] mode:UIPushBehaviorModeContinuous];
[push setPushDirection:CGVectorMake(0, 0)];
[_animator addBehavior:push];
[_collision setTranslatesReferenceBoundsIntoBoundary:NO];
[_animator addBehavior:_collision];
[self performSelector:@selector(startDynamic) withObject:nil afterDelay:0.3 ];
}
@end