我一直在尝试使用流和砂浆作为我们 Android 应用程序的替代架构。我一直在开发一个应用程序,该应用程序目前只有一个手机布局,但我想知道如果你想为平板电脑设置不同的布局,流和砂浆架构如何工作。主细节可能是最简单的例子,但显然还有其他例子。
我有一些想法如何工作,但我想知道广场开发人员可能已经围绕这个主题想到了什么。
我一直在尝试使用流和砂浆作为我们 Android 应用程序的替代架构。我一直在开发一个应用程序,该应用程序目前只有一个手机布局,但我想知道如果你想为平板电脑设置不同的布局,流和砂浆架构如何工作。主细节可能是最简单的例子,但显然还有其他例子。
我有一些想法如何工作,但我想知道广场开发人员可能已经围绕这个主题想到了什么。
我们仍在为此制定一个规范的答案,但基本思想是让资源系统更改您在哪种情况下显示的视图。因此,您的活动将其内容视图设置为R.layout.root_view
. 该布局的平板版本(我们将其放入res/layout-sw600dp
)可以绑定到不同的视图,这可能会注入不同的演示者,等等。
对于需要做出运行时决策的情况,请在values/bools .xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<bool name="show_tablet_ui">false</bool>
</resources>
和values-sw600dp/bools.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<bool name="show_tablet_ui">true</bool>
</resources>
通过 dagger 将其暴露给应用程序的其余部分。使用此绑定注释:
/**
* Whether we should show a tablet UI.
*/
@Retention(RUNTIME) @Qualifier
public @interface ShowTabletUi {
int ID = R.bool.show_tablet_ui;
}
和提供者方法,如:
/**
* Singleton because there's no reason to read it from resources again,
* it won't change.
*/
@Provides @ShowTabletUi @Singleton boolean showTabletUi(Resources resources) {
return resources.getBoolean(ShowTabletUi.ID);
}
但是等等还有更多!假设您想要一个单一的屏幕/蓝图定义,为不同的外形尺寸制造不同的模块。我们已经开始使用注释方案来简化这种事情。我们没有让我们的屏幕类全部实现BluePrint
,而是开始使用一些注释来声明它们的接口类。在那个世界中,屏幕可以选择性地选择用于平板电脑或移动设备的模块。
@Layout(R.layout.some_view) @WithModuleFactory(SomeScreen.ModuleFactory.class)
public class SomeScreen {
public static class ModuleFactory extends ResponsiveModuleFactory<HomeScreen> {
@Override protected Object createTabletModule(HomeScreen screen) {
return new TabletModule();
}
@Override protected Object createMobileModule(HomeScreen screen) {
return new MobileModule();
}
}
魔术,对吧?这是幕后的东西。首先,aModuleFactory
是一些静态类,可以访问屏幕和资源,并输出一个 dagger 模块。
public abstract class ModuleFactory<T> {
final Blueprint createBlueprint(final Resources resources, final MortarScreen screen) {
return new Blueprint() {
@Override public String getMortarScopeName() {
return screen.getName();
}
@Override public Object getDaggerModule() {
return ModuleFactory.this.createDaggerModule(resources, (T) screen);
}
};
}
protected abstract Object createDaggerModule(Resources resources, T screen);
}
我们的 trixieResponsiveModuleFactory
子类看起来像这样。(还记得如何ShowTabletUi.java
将资源 ID 定义为常量吗?这就是原因。)
public abstract class ResponsiveModuleFactory<T> extends ModuleFactory<T> {
@Override protected final Object createDaggerModule(Resources resources, T screen) {
boolean showTabletUi = resources.getBoolean(ShowTabletUi.ID);
return showTabletUi ? createTabletModule(screen) : createMobileModule(screen);
}
protected abstract Object createTabletModule(T screen);
protected abstract Object createMobileModule(T screen);
}
为了让这一切顺利进行,我们有一个 ScreenScoper 类(如下)。在 Mortar 示例代码中,您将让 ScreenConductor 使用其中之一来创建和销毁作用域。迟早(我希望很快)迫击炮和/或其样本将被更新以包含这些东西。
package mortar;
import android.content.Context;
import android.content.res.Resources;
import com.squareup.util.Objects;
import dagger.Module;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.LinkedHashMap;
import java.util.Map;
import static java.lang.String.format;
/**
* Creates {@link MortarScope}s for screens that may be annotated with {@link WithModuleFactory},
* {@link WithModule} or {@link Module}.
*/
public class ScreenScoper {
private static final ModuleFactory NO_FACTORY = new ModuleFactory() {
@Override protected Object createDaggerModule(Resources resources, Object screen) {
throw new UnsupportedOperationException();
}
};
private final Map<Class, ModuleFactory> moduleFactoryCache = new LinkedHashMap<>();
public MortarScope getScreenScope(Context context, final MortarScreen screen) {
MortarScope parentScope = Mortar.getScope(context);
return getScreenScope(context.getResources(), parentScope, screen);
}
/**
* Finds or creates the scope for the given screen, honoring its optoinal {@link
* WithModuleFactory} or {@link WithModule} annotation. Note the scopes are also created
* for unannotated screens.
*/
public MortarScope getScreenScope(Resources resources, MortarScope parentScope,
final MortarScreen screen) {
ModuleFactory moduleFactory = getModuleFactory(screen);
MortarScope childScope;
if (moduleFactory != NO_FACTORY) {
Blueprint blueprint = moduleFactory.createBlueprint(resources, screen);
childScope = parentScope.requireChild(blueprint);
} else {
// We need every screen to have a scope, so that anything it injects is scoped. We need
// this even if the screen doesn't declare a module, because Dagger allows injection of
// objects that are annotated even if they don't appear in a module.
Blueprint blueprint = new Blueprint() {
@Override public String getMortarScopeName() {
return screen.getName();
}
@Override public Object getDaggerModule() {
return null;
}
};
childScope = parentScope.requireChild(blueprint);
}
return childScope;
}
private ModuleFactory getModuleFactory(MortarScreen screen) {
Class<?> screenType = Objects.getClass(screen);
ModuleFactory moduleFactory = moduleFactoryCache.get(screenType);
if (moduleFactory != null) return moduleFactory;
WithModule withModule = screenType.getAnnotation(WithModule.class);
if (withModule != null) {
Class<?> moduleClass = withModule.value();
Constructor<?>[] constructors = moduleClass.getDeclaredConstructors();
if (constructors.length != 1) {
throw new IllegalArgumentException(
format("Module %s for screen %s should have exactly one public constructor",
moduleClass.getName(), screen.getName()));
}
Constructor constructor = constructors[0];
Class[] parameters = constructor.getParameterTypes();
if (parameters.length > 1) {
throw new IllegalArgumentException(
format("Module %s for screen %s should have 0 or 1 parameter", moduleClass.getName(),
screen.getName()));
}
Class screenParameter;
if (parameters.length == 1) {
screenParameter = parameters[0];
if (!screenParameter.isInstance(screen)) {
throw new IllegalArgumentException(format("Module %s for screen %s should have a "
+ "constructor parameter that is a super class of %s", moduleClass.getName(),
screen.getName(), screen.getClass().getName()));
}
} else {
screenParameter = null;
}
try {
if (screenParameter == null) {
moduleFactory = new NoArgsFactory(constructor);
} else {
moduleFactory = new SingleArgFactory(constructor);
}
} catch (Exception e) {
throw new RuntimeException(
format("Failed to instantiate module %s for screen %s", moduleClass.getName(),
screen.getName()), e);
}
}
if (moduleFactory == null) {
WithModuleFactory withModuleFactory = screenType.getAnnotation(WithModuleFactory.class);
if (withModuleFactory != null) {
Class<? extends ModuleFactory> mfClass = withModuleFactory.value();
try {
moduleFactory = mfClass.newInstance();
} catch (Exception e) {
throw new RuntimeException(format("Failed to instantiate module factory %s for screen %s",
withModuleFactory.value().getName(), screen.getName()), e);
}
}
}
if (moduleFactory == null) moduleFactory = NO_FACTORY;
moduleFactoryCache.put(screenType, moduleFactory);
return moduleFactory;
}
private static class NoArgsFactory extends ModuleFactory<Object> {
final Constructor moduleConstructor;
private NoArgsFactory(Constructor moduleConstructor) {
this.moduleConstructor = moduleConstructor;
}
@Override protected Object createDaggerModule(Resources resources, Object ignored) {
try {
return moduleConstructor.newInstance();
} catch (InstantiationException | IllegalAccessException | InvocationTargetException e) {
throw new RuntimeException(e);
}
}
}
private static class SingleArgFactory extends ModuleFactory {
final Constructor moduleConstructor;
public SingleArgFactory(Constructor moduleConstructor) {
this.moduleConstructor = moduleConstructor;
}
@Override protected Object createDaggerModule(Resources resources, Object screen) {
try {
return moduleConstructor.newInstance(screen);
} catch (InstantiationException | IllegalAccessException | InvocationTargetException e) {
throw new RuntimeException(e);
}
}
}
}