添加方法如下:
- (void) animateToPoint:(CGPoint)point {
[UIView animateWithDuration:3 animations:^{
blueView.alpha = 1;
blueView.center = point;
}];
}
像这样调用:
- (void) viewDidAppear:(BOOL)animated {
int distanceToSlide = 40; // will slide down 40px (use -40 to go up)
CGPoint targetPoint = CGPointMake(blueView.center.x, blueView.center.y + distanceToSlide);
[self animateToPoint:targetPoint];
}
笔记
请注意,如果您在其中设置动画,则我将您的动画调用放入viewDidAppear
您viewDidLoad
将看不到任何内容,因为您的视图尚未显示。
如果它仍然没有移动,请确保未选择“useAutolayout”检查:
仅仅因为我已经构建了它,请尝试通过点击来制作动画:
在您看来DidLoad:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UITapGestureRecognizer * tap = [[UITapGestureRecognizer alloc]init];
tap.numberOfTapsRequired = 1;
[tap addTarget:self action:@selector(handleTap:)];
[self.view addGestureRecognizer:tap];
}
然后,使用这些:
- (void) handleTap:(UITapGestureRecognizer *)tap {
int distanceToSlide = 40; // will slide down 40px (use -40 to go up)
CGPoint targetPoint = CGPointMake(blueView.center.x, blueView.center.y + distanceToSlide);
[self animateToPoint:targetPoint];
}
- (void) animateToPoint:(CGPoint)point {
[UIView animateWithDuration:3 animations:^{
blueView.alpha = 1;
blueView.center = point;
}];
}
这是一种循环它的方法:
@implementation ImageBeaconViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
pointA = CGPointMake(40, 40);
pointB = CGPointMake(250, 350);
blueView.center = pointA;
}
- (void) viewDidAppear:(BOOL)animated {
[self animate];
}
- (void) animate {
if (CGPointEqualToPoint(_blueView.center, pointA)) {
[self animateToPoint:pointB];
}
else {
[self animateToPoint:pointA];
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) animateToPoint:(CGPoint)point {
[UIView animateWithDuration:1.0 animations:^{
_blueView.alpha = 1;
_blueView.center = point;
} completion:^(BOOL finished) {
if (finished) {
[self animate];
}
}];
}
@end