3

有没有一种简单的方法可以在子容器调整大小时调整父容器(例如组)的大小?

下面是一个小示例应用程序。当我将 200x200 的“食物”放在“胃”中时,它包含 100x100 的“身体”应该调整大小以容纳食物。

有任何想法吗?

(来自这个要点http://gist.github.com/301292

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
      xmlns:s="library://ns.adobe.com/flex/spark"
      xmlns:mx="library://ns.adobe.com/flex/halo"
      minWidth="1024"
      minHeight="768"
      creationComplete="application1_creationCompleteHandler(event)">
 <fx:Script>
  <![CDATA[
   import mx.events.FlexEvent;

   protected function application1_creationCompleteHandler(event:FlexEvent):void {

   }

   protected function eatFoodTrigger_clickHandler(event:MouseEvent):void {
    var food:Border = new Border();
    food.setStyle('backgroundColor', 0x15DCA9);
    food.width = 200;
    food.height = 200;

    stomach.addElement(food);

   }
  ]]>
 </fx:Script>

 <s:Group verticalCenter="0" horizontalCenter="0">
  <s:layout>
   <s:VerticalLayout horizontalAlign="center" />
  </s:layout>

  <s:Label fontSize="24" text="The 100x100 pink/brown body has a stomach inside it.
     Press eat and the stomach gets 200x200 'food' added to it.
     I want the body and the stomach to expand to fit the food." width="200">
  </s:Label>

  <s:Border id="body"
      backgroundColor="0x333333"
      minWidth="100"
      minHeight="100"
      borderColor="0xFF4466"
      borderWeight="5">
   <s:Group id="stomach">
   </s:Group>
  </s:Border>

  <s:Button id="eatFoodTrigger" click="eatFoodTrigger_clickHandler(event)" label="eat" />
 </s:Group>
</s:Application>
4

2 回答 2

1

好的,这是 flex 4 sdk 中的一个错误,它已被修复。惊人的。

来自:http ://forums.adobe.com/thread/575252

您的示例在最近的构建中对我有用。也许这是旧版本中的错误。尝试新的夜间构建之一:

http://opensource.adobe.com/wiki/display/flexsdk/DownloadFlex4

-瑞安

于 2010-02-12T02:28:44.167 回答
1

显然,这有点太晚了,但您可以覆盖 addElementAt 方法并添加一些用于调整大小的功能。下面,您可以看到 addElementAdd() 应该/可以如何被覆盖。

//This would be placed in a custom component that extends Group. Your stomach would be this component.
override public function addElementAt(element:IVisualElement, index:int):IVisualElement
{
    super.addElementAt(element, index);

    ChangeWatcher.watch(element, "width", function():void{ resizeHandler(element) });
    ChangeWatcher.watch(element, "height", function():void{ resizeHandler(element) });
}

private function resizeHandler(el:IVisualElement):void
{
    var element:DisplayObject = el as DisplayObject;

    //Rest of the resizing code.
}

我知道这适用于 flex3 和 Canvas,所以它也应该适用于 flex4 和 Group。

于 2011-07-25T09:51:06.657 回答