我有一个LinearGradientBrush
定义用于在 MeshGeometry3D 中绘制纹理,如下所示。这个想法是画笔绝对末端的值应该用 Silver 绘制:
<LinearGradientBrush x:Key="GrayOmitOutOfRangeIncreasing" StartPoint="0,0.5"
EndPoint="1,0.5" >
<GradientStop Color="Silver" Offset="0.00" />
<GradientStop Color="#000064" Offset="0.00000000000000014" />
<GradientStop Color="#000091" Offset="0.043" />
<GradientStop Color="#0000BE" Offset="0.087" />
<GradientStop Color="#3C00B2" Offset="0.130" />
<GradientStop Color="#7800A5" Offset="0.173" />
... and other gradient stops...
<GradientStop Color="#FCE800" Offset="0.913" />
<GradientStop Color="#FCF200" Offset="0.957" />
<GradientStop Color="#FCFC00" Offset="0.99999" />
<GradientStop Color="Silver" Offset="0.99999979" />
<GradientStop Color="Silver" Offset="1" />
</LinearGradientBrush>
取而代之的是,在绘制之前转换为 0 到 1 范围内的值会呈现相邻颜色的阴影,如下图所示:
我怎样才能得到我想要的图像?