我正在创建一个 melonJS 游戏。
在我的播放器实体 -game.PlayerEntity = me.ObjectEntity.extend({
中,它的更新函数检查碰撞:
game.PlayerEntity = me.ObjectEntity.extend({
var collision = me.game.collide(this);
if (collision) {
if (collision.obj.type == me.game.ACTION_OBJECT) {
console.log("NPCname: " + game.NPCEntity.init); //get settings from NPCEntity
}
}
然后在我的NPC实体对象中game.NPCEntity = me.ObjectEntity.extend ({
,我想回到settings.name
上面的PlayerEntity。所以为此我创建了一个闭包returnSettings()
。
1)console.log(settings.name)
按预期输出“Lee”
2)return settings.name
输出“未定义”
为什么是这样?
game.NPCEntity = me.ObjectEntity.extend ({
init : function(x, y, settings) {
settings.image = "wheelie_right";
settings.spritewidth = 64;
settings.name = "Lee";
this.parent(x, y, settings);
this.collidable = true;
this.type = me.game.ACTION_OBJECT;
console.log(settings.name); //works
console.log("returning... " + returnSettings()); //works
//closure to return settings values externally
function returnSettings () {
return settings.name; //returns undefined when called by PlayerEntity above.
}
},
谢谢!