I've been trying to create a class that mimics the AndEngine TMXTiledMapExample and I cannot get my simple class to load a TMXTiledMap from my assets. Can someone help me understand what's going on? I've set up my asset base path and almost duplicated the TMXTiledMapExample.
@Override
protected void onCreateResources() {
//page 28
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
mBitmapTextureAtlas = new BitmapTextureAtlas(getTextureManager(), 512, 1024, TextureOptions.DEFAULT);
this.playerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(mBitmapTextureAtlas, this, "Boost.png", 100, 100);
mBitmapTextureAtlas.load();
}
@Override
protected Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
//Create tmxLoader with internal listener that can listen for properties of tiles (such as collisions, item pickups etc.)
try{
final TMXLoader tmxLoader = new TMXLoader(this.getAssets(), this.mEngine.getTextureManager(), TextureOptions.BILINEAR_PREMULTIPLYALPHA, this.getVertexBufferObjectManager());
//Get instance of the map
this.mTMXTiledMap = tmxLoader.loadFromAsset("level1.tmx");
}catch(final TMXException tmxe){
Debug.e(tmxe);
}
Error message: 03-13 23:49:11.057: E/AndEngine(27801): AndEngine 03-13 23:49:11.057: E/AndEngine(27801): atorg.andengine.extension.tmx.TMXLoader.loadFromAsset(TMXLoader.java:104)