目前在 AP Computer Science 中,我们正在研究 gridworld 案例研究,特别是一个名为 AnnoyingCritter 的实验室。要求是这样的:
扩展 Critter 类以创建一个新的 AnnoyingCritter。AnnoyingCritter 会随机选择一个演员作为它永远最好的朋友(bFF)——选择的演员必须是一个会移动的演员。AnnoyingCritter 将跟随/走向它的 bFF,希望靠近它的 bFF - 它喜欢它的 bff!AnnoyingCritter 只会吃石头和鲜花,因为它不喜欢吃会移动的东西。AnnoyingCritter 将始终向其 bFF 方向移动一个单元格。如果 AnnoyingCritter 无法移动到其 BFF 方向的单元格,它将像普通小动物一样移动到其任何空的相邻单元格。
以下代码是我试图完成的。
import info.gridworld.actor.Actor;
import info.gridworld.actor.Rock;
import info.gridworld.actor.Flower;
import info.gridworld.actor.Critter;
import info.gridworld.grid.Location;
import info.gridworld.grid.Grid;
import java.awt.Color;
import java.util.Random;
import java.util.ArrayList;
public class AnnoyingCritter extends Critter
{
Random gen = new Random();
Grid<Actor> world = getGrid();
Actor bFF = pickFriend();
public Actor pickFriend() {
ArrayList<Location> locs = world.getOccupiedLocations();
int pick = gen.nextInt(locs.size());
Actor temp = world.get(locs.get(pick));
while(temp instanceof Rock || temp instanceof Flower) {
pick = gen.nextInt(locs.size());
temp = world.get(locs.get(pick));
}
return temp;
}
public void figureDirection() {
int bFFCol = bFF.getLocation().getCol();
int bFFRow = bFF.getLocation().getRow();
int annoyCol = getLocation().getRow();
int annoyRow = getLocation().getCol();
Location next = null;
if(bFFCol > annoyCol) {
next = new Location(annoyRow, annoyCol+1);
} else if(bFFCol < annoyCol) {
next = new Location(annoyRow, annoyCol-1);
} else if(bFFCol == annoyCol) {
if(bFFRow > annoyRow) {
next = new Location(annoyRow+1, annoyCol);
} else if(bFFRow < annoyRow) {
next = new Location(annoyRow-1, annoyCol);
}
}
if(next != bFF.getLocation() || world.get(next) instanceof Rock) {
world.get(next).removeSelfFromGrid();
moveTo(next);
} else {
super.makeMove(super.selectMoveLocation(super.getMoveLocations()));
}
}
public void act() {
figureDirection();
}
}
问题出现在第 25 行“ArrayList locs = world.getOccupiedLocations();” 我得到一个空指针异常,大概来自 world.getOccupiedLocations()。通过实验,我确定世界本身是空的,尽管我不明白为什么。如果需要更多上下文:
正在扩展的小动物类:
package info.gridworld.actor;
import info.gridworld.grid.Location;
import java.util.ArrayList;
public class Critter extends Actor
{
public void act()
{
if (getGrid() == null)
return;
ArrayList<Actor> actors = getActors();
processActors(actors);
ArrayList<Location> moveLocs = getMoveLocations();
Location loc = selectMoveLocation(moveLocs);
makeMove(loc);
}
public ArrayList<Actor> getActors()
{
return getGrid().getNeighbors(getLocation());
}
public void processActors(ArrayList<Actor> actors)
{
for (Actor a : actors)
{
if (!(a instanceof Rock) && !(a instanceof Critter))
a.removeSelfFromGrid();
}
}
public ArrayList<Location> getMoveLocations()
{
return getGrid().getEmptyAdjacentLocations(getLocation());
}
public Location selectMoveLocation(ArrayList<Location> locs)
{
int n = locs.size();
if (n == 0)
return getLocation();
int r = (int) (Math.random() * n);
return locs.get(r);
}
public void makeMove(Location loc)
{
if (loc == null)
removeSelfFromGrid();
else
moveTo(loc);
}
}
最后是跑步者类:
import java.awt.Color;
import info.gridworld.actor.Rock;
import info.gridworld.actor.Actor;
import info.gridworld.actor.Flower;
import info.gridworld.actor.Bug;
import info.gridworld.grid.Location;
import info.gridworld.grid.BoundedGrid;
import info.gridworld.actor.ActorWorld;
public class APlusCritterRunner
{
public static void main(String[] args)
{
ActorWorld world = new ActorWorld(new BoundedGrid<Actor>(8,8));
world.add(new Location(3, 1), new Rock());
world.add(new Location(5, 2), new Actor());
world.add(new Location(7, 6), new Flower());
world.add(new Location(6, 6), new Actor());
world.add(new Location(0, 5), new Actor());
world.add(new Location(3, 5), new Actor());
world.add(new Location(1, 1), new AnnoyingCritter());
world.show();
}
}
tl;dr Grid 返回 null,不知道为什么。
任何意见表示赞赏,感谢您的时间。