First off, definitions usually belong into source files (e.g. .cpp) and header file (e.g. .h) only contain the declarations.
Usually you add methods to your class to allow other parts of the program to perform operations on it.
Without knowing what types you are using, you could add something like this to the class' declaration:
class Form {
public:
// ...
void setImage(const Bitmap& b);
};
... add the definition to source file:
void Form::setImage(const Bitmap& b) {
// ...
sq1->Image = b;
// ...
}
Then you can use it from outside of the class:
myForm.setImage(bmp);
As this is a rather basic problem, i suggest working through an introductory book first before jumping straight into GUI frameworks.