我正在尝试遵循有关在 Python 中使用模块 pygame 的教程/讲座, http://www.youtube.com/watch?v= mTmJfWdZzbo 。我也有视频中引用的所有文件,这里是https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d?at=default。尝试使用 .tmx 文件作为游戏地图时出现问题,步骤 14。我尝试编写自己的代码,但我也尝试仅使用讲座提供的代码。无论我做什么,我似乎都无法克服以下错误:
C:\Users\me\Copy\Div\pygame\Platformer>python platformer.py
Traceback (most recent call last):
File "platformer.py", line 74, in <module>
Game().main(screen)
File "platformer.py", line 50, in main
self.tilemap = tmx.load('map.tmx', (640,480))
File "C:\Users\me\Copy\Div\pygame\Platformer\newtmx.py", line 573, in load
return TileMap.load(filename, viewport)
File "C:\Users\me\Copy\Div\pygame\Platformer\newtmx.py", line 456, in load
layer = Layer.fromxml(tag, tilemap)
File "C:\Users\me\Copy\Div\pygame\Platformer\newtmx.py", line 242, in fromxml
data = data.decode('base64').decode('zlib')
File "C:\Python27\lib\encodings\zlib_codec.py", line 43, in zlib_decode
output = zlib.decompress(input)
zlib.error: Error -5 while decompressing data: incomplete or truncated stream
这里的“platformer.py”是我在提供的文件中名为“14-tillemap.py”的文件的精确副本(以及来自提供的文件的“map.tmx”)。
import pygame
import tmx
class Player(pygame.sprite.Sprite):
def __init__(self, location, *groups):
super(Player, self).__init__(*groups)
self.image = pygame.image.load('player.png')
self.rect = pygame.rect.Rect(location, self.image.get_size())
self.resting = False
self.dy = 0
def update(self, dt, game):
last = self.rect.copy()
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
self.rect.x -= 300 * dt
if key[pygame.K_RIGHT]:
self.rect.x += 300 * dt
if self.resting and key[pygame.K_SPACE]:
self.dy = -500
self.dy = min(400, self.dy + 40)
self.rect.y += self.dy * dt
new = self.rect
self.resting = False
for cell in game.tilemap.layers['triggers'].collide(new, 'blockers'):
if last.right <= cell.left and new.right > cell.left:
new.right = cell.left
if last.left >= cell.right and new.left < cell.right:
new.left = cell.right
if last.bottom <= cell.top and new.bottom > cell.top:
self.resting = True
new.bottom = cell.top
self.dy = 0
if last.top >= cell.bottom and new.top < cell.bottom:
new.top = cell.bottom
self.dy = 0
game.tilemap.set_focus(new.x, new.y)
class Game(object):
def main(self, screen):
clock = pygame.time.Clock()
background = pygame.image.load('background.png')
self.tilemap = tmx.load('map.tmx', screen.get_size())
self.sprites = tmx.SpriteLayer()
start_cell = self.tilemap.layers['triggers'].find('player')[0]
self.player = Player((start_cell.px, start_cell.py), self.sprites)
self.tilemap.layers.append(self.sprites)
while 1:
dt = clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
return
self.tilemap.update(dt / 1000., self)
screen.blit(background, (0, 0))
self.tilemap.draw(screen)
pygame.display.flip()
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((640, 480))
Game().main(screen)
我真的无法弄清楚这个错误,我也无法在其他地方找到与此相关的任何问题。
我在 64 位 Windows 8.1 上运行 Python 2.7(如果重要的话)