我最终做到了这一点。对我来说看起来很丑而且闻起来很臭。任何更好的建议都非常感谢。
// Create a graphics context (5 bits per colour, no-alpha) to render the tile
static int const kNumberOfBitsPerColour = 5;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef tileGraphicsContext = CGBitmapContextCreate (NULL, rect.size.width, rect.size.height, kNumberOfBitsPerColour, 2 * rect.size.width, colorSpace, kCGBitmapByteOrder16Little | kCGImageAlphaNoneSkipFirst);
// Draw the clipped part of the image into the tile graphics context
NSData *imageData = [clippedNSImage TIFFRepresentation];
CGImageRef imageRef = [[NSBitmapImageRep imageRepWithData:imageData] CGImage];
CGContextDrawImage(tileGraphicsContext, rect, imageRef);
// Create an NSImage from the tile graphics context
CGImageRef newImage = CGBitmapContextCreateImage(tileGraphicsContext);
NSImage *newNSImage = [[NSImage alloc] initWithCGImage:newImage size:rect.size];
// Clean up
CGImageRelease(newImage);
CGContextRelease(tileGraphicsContext);
CGColorSpaceRelease(colorSpace);