在了解了 VBO 之后,一位朋友告诉我尝试使用 VAO 将立方体索引与顶点链接起来。我遵循了几乎所有我能找到的教程,但无济于事。看起来缓冲区绑定正确,一切正常,直到我尝试绘制它们。
这就是我生成 VAO 的方式 -
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glEnableVertexAttribArray(0);
glGenBuffers(1, &cubeIndex);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cubeIndex);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 36 * sizeof(GLuint), cubeIndices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_UNSIGNED_INT, GL_FALSE, sizeof(GLuint)*3, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glEnableVertexAttribArray(1);
glGenBuffers(1, &cubeVBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cubeVBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 21 * sizeof(GLfloat), cubeVertPoints, GL_STATIC_DRAW);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*3, 0);
glBindVertexArray(0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
渲染 -
glEnableClientState(GL_VERTEX_ARRAY);
glBindVertexArray(VAO);
glDrawArrays(GL_TRIANGLES, 0, size);//Runtime exception here if anything larger that '2' is provided?
glBindVertexArray(0);