这个问题与此非常相似,但尚未得到答案。我的问题是,我有一个来自 d2dfactory->CreateDxgiSurfaceRenderTarget() 的 D2D DXGI RenderTarget,我想使用 WIC 将其内容保存到图像文件中。我只是在阅读这个和这个,所以在我看来,我不能只在 WIC 渲染目标上创建一个 ID2D1Bitmap 并使用 ID2D1Bitmap::CopyFromRenderTarget() 从我要保存的输入渲染目标复制,因为他们正在使用不同的资源。所以这是我使用 ID2D1RenderTarget::CreateSharedBitmap() 得出的结果:
HRESULT SaveRenderTargetToFile(
ID2D1RenderTarget* pRTSrc,
LPCWSTR uri
)
{
HRESULT hr = S_OK;
ComPtr<IWICBitmap> spWICBitmap;
ComPtr<ID2D1RenderTarget> spRT;
ComPtr<IWICBitmapEncoder> spEncoder;
ComPtr<IWICBitmapFrameEncode> spFrameEncode;
ComPtr<IWICStream> spStream;
//
// Create WIC bitmap to save and associated render target
//
UINT bitmapWidth = static_cast<UINT>(pRTSrc->GetSize().width + .5f);
UINT bitmapHeight = static_cast<UINT>(pRTSrc->GetSize().height + .5f);
HR(m_spWICFactory->CreateBitmap(
bitmapWidth,
bitmapHeight,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapCacheOnLoad,
&spWICBitmap
));
D2D1_RENDER_TARGET_PROPERTIES prop = D2D1::RenderTargetProperties();
prop.pixelFormat = D2D1::PixelFormat(
DXGI_FORMAT_B8G8R8A8_UNORM,
D2D1_ALPHA_MODE_PREMULTIPLIED
);
prop.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
prop.usage = D2D1_RENDER_TARGET_USAGE_NONE;
HR(m_spD2D1Factory->CreateWicBitmapRenderTarget(
spWICBitmap,
prop,
&spRT
));
//
// Create a shared bitmap from this RenderTarget
//
ComPtr<ID2D1Bitmap> spBitmap;
D2D1_BITMAP_PROPERTIES bp = D2D1::BitmapProperties();
bp.pixelFormat = prop.pixelFormat;
HR(spRT->CreateSharedBitmap(
__uuidof(IWICBitmap),
static_cast<void*>(spWICBitmap.GetRawPointer()),
&bp,
&spBitmap
)); // <------------------------- This fails with E_INVALIDARG
//
// Copy the source RenderTarget to this bitmap
//
HR(spBitmap->CopyFromRenderTarget(nullptr, pRTSrc, nullptr));
//
// Draw this bitmap to the output render target
//
spRT->BeginDraw();
spRT->Clear(D2D1::ColorF(D2D1::ColorF::GreenYellow));
spRT->DrawBitmap(spBitmap);
HR(spRT->EndDraw());
//
// Save image to file
//
HR(m_spWICFactory->CreateStream(&spStream));
WICPixelFormatGUID format = GUID_WICPixelFormat32bppPBGRA;
HR(spStream->InitializeFromFilename(uri, GENERIC_WRITE));
HR(m_spWICFactory->CreateEncoder(GUID_ContainerFormatPng, nullptr, &spEncoder));
HR(spEncoder->Initialize(spStream, WICBitmapEncoderNoCache));
HR(spEncoder->CreateNewFrame(&spFrameEncode, nullptr));
HR(spFrameEncode->Initialize(nullptr));
HR(spFrameEncode->SetSize(bitmapWidth, bitmapHeight));
HR(spFrameEncode->SetPixelFormat(&format));
HR(spFrameEncode->WriteSource(spWICBitmap, nullptr));
HR(spFrameEncode->Commit());
HR(spEncoder->Commit());
HR(spStream->Commit(STGC_DEFAULT));
done:
return hr;
}
这段代码有什么问题吗?(我敢肯定有很多 :)) MSDN 上的某处说 WIC 渲染目标仅支持软件模式,而 DXGI 渲染目标仅支持硬件模式。这就是上述对 CreateSharedBitmap() 的调用失败的原因吗?那么我应该如何使用 D2D 将 DXGI 表面内容保存到图像文件中呢?