我有一个 JFrame,其中一些元素(目前是一个)在调整窗口大小或更改窗口状态时必须手动在 contentPane 上居中。调整大小事件 (componentResized) 工作正常,但 windowStateChanged 事件导致问题,因为它似乎没有正确“更新” contentPane 的新大小 - 它保留了以前的值。这可以通过简单地打印在 contentPane 上调用的 getSize 的结果来看到。
居中是通过以编程方式更改组件的约束来完成的(使用 putConstraint、SpringLayout)。问题是该方法中使用的 getWidth 返回“错误”值,导致组件不居中。也许这里需要另一个听众?
附加信息:带有 WindowBuilder 的 Eclipse、Linux Mint 15
任何形式的建议表示赞赏。
addWindowStateListener(new WindowStateListener()
{
public void windowStateChanged(WindowEvent e)
{
System.out.println(contentPane.getSize()); // returns old size
tfArrayPanelCenter();
}
});
public void tfArrayPanelCenter()
{
int padding = (contentPane.getWidth()
- tfArrayPanel.getPreferredSize().width - HGAP) / 2;
sl_contentPane.putConstraint(SpringLayout.WEST, tfArrayPanel, padding,
SpringLayout.WEST, contentPane);
}
根据要求,我发布了更多代码 - 一个简单的刽子手游戏。我认为 JFrame 构造函数应该足够了(其他东西是非 GUI 的):
/**
* Create the frame.
*/
public MainWindow()
{
addWindowStateListener(new WindowStateListener()
{
// no "@Override" was generated but it is the same with it
public void windowStateChanged(WindowEvent e)
{
System.out.println("EVENT: " + contentPane.getSize() + ", "
+ getExtendedState() + ", " + e.getOldState()); // amusingly, states are actually correct - interchanging between 0 (Frame.NORMAL) and 6 (Frame.MAXIMIZED_BOTH) when I maximize and "unmaximize"
tfArrayPanelCenter();
}
});
addComponentListener(new ComponentAdapter()
{
@Override
public void componentResized(ComponentEvent e)
{
tfArrayPanelCenter();
}
});
setTitle("Hangman");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 790, 620);
setLocationRelativeTo(null);
GameMechanics.setMainWindow(this);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
sl_contentPane = new SpringLayout(); // I've declared this as a field, it is normally generated as a local variable
contentPane.setLayout(sl_contentPane);
newGame = new JButton("New Game");
newGame.addMouseListener(new MouseAdapter()
{
@Override
public void mouseClicked(MouseEvent e)
{
newGame.setVisible(false);
lblGame.setVisible(true);
lblGame.setBtnHintStatus(true);
lblGame.setLblTriesLeftCountText(Integer
.toString(GameMechanics.TRIES));
lblGame.paint(triesLeft);
inputChars = new ArrayList<Character>();
GameMechanics.loadWord();
initControls(GameMechanics.getGuessingWord().length());
lblTest.setText(GameMechanics.getGuessingWord().toUpperCase());
}
});
newGame.setFont(new Font("Tempus Sans ITC", Font.BOLD, 12));
sl_contentPane.putConstraint(SpringLayout.NORTH, newGame, 10,
SpringLayout.NORTH, contentPane);
sl_contentPane.putConstraint(SpringLayout.WEST, newGame, 10,
SpringLayout.WEST, contentPane);
newGame.setPreferredSize(new Dimension(100, 40));
newGame.setFocusPainted(false);
contentPane.add(newGame);
tfArrayPanel = new JPanel();
sl_contentPane.putConstraint(SpringLayout.SOUTH, tfArrayPanel, -10,
SpringLayout.SOUTH, contentPane);
sl_contentPane.putConstraint(SpringLayout.WEST, tfArrayPanel, 400,
SpringLayout.WEST, contentPane);
contentPane.add(tfArrayPanel);
tfArrayPanel.setLayout(new FlowLayout(FlowLayout.CENTER, HGAP, VGAP));
lblTest = new JLabel("New label");
sl_contentPane.putConstraint(SpringLayout.NORTH, lblTest, 15,
SpringLayout.NORTH, contentPane);
sl_contentPane.putConstraint(SpringLayout.WEST, lblTest, 416,
SpringLayout.WEST, contentPane);
contentPane.add(lblTest);
lblGame = new GameLabels(); // custom JPanel imported into the Palette and used from there on the MainWindow
sl_contentPane.putConstraint(SpringLayout.SOUTH, lblGame, -60,
SpringLayout.SOUTH, contentPane);
sl_contentPane.putConstraint(SpringLayout.WEST, lblGame, 10,
SpringLayout.WEST, contentPane);
lblGame.setPreferredSize(new Dimension(315, 130));
lblGame.setLayout(null);
lblGame.setVisible(false);
lblGame.setMainWindow(this);
contentPane.add(lblGame);
}