所以这是我正在开发的第一个练习游戏,也是第一次使用加速度计,所以如果答案很明显,请提前道歉。还想用代码和解释来回答。
所以在比赛的一部分,我有一个球在没有屏幕的情况下滚动。球根据倾斜移动。此应用程序的设备方向仅为横向。当我在保持手机横向的同时上下倾斜手机时,球会相应地移动。(将顶端向下倾斜,球会向上滚动,将底端向下倾斜,球会向下滚动)。所以这两个倾斜很好。现在,当我将屏幕左侧向下倾斜时,球向右滚动,反之亦然。我想要的是屏幕向左倾斜,球向左移动,屏幕向右倾斜,球向右移动。这是如何用我下面的代码解决的。我知道它可能就像更改两条线一样简单。
//delegate method
-(void)outputAccelertionData:(CMAcceleration)acceleration
{
currentMaxAccelX = 0;
currentMaxAccelY = 0;
if(fabs(acceleration.x) > fabs(currentMaxAccelX))
{
// this needs to be currentMaxAccelY not currentMaxAccelX for those of you thinking this is the solution
currentMaxAccelY = acceleration.x;
}
if(fabs(acceleration.y) > fabs(currentMaxAccelY))
{
// this needs to be currentMaxAccelX not currentMaxAccelY for those of you thinking this is the solution
currentMaxAccelX = acceleration.y;
}
}
-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
float maxY = 480;
float minY = 0;
float maxX = 320;
float minX = 0;
float newY = 0;
float newX = 0;
//Im pretty sure the problem is in this if statement as this is what deals with the left and right tilt
if(currentMaxAccelX > 0.05){
newX = currentMaxAccelX * 10;
}
else if(currentMaxAccelX < -0.05){
newX = currentMaxAccelX*10;
}
else{
newX = currentMaxAccelX*10;
}
newY = currentMaxAccelY *10;
newX = MIN(MAX(newX+self.ball.position.x,minY),maxY);
newY = MIN(MAX(newY+self.ball.position.y,minX),maxX);
self.ball.position = CGPointMake(newX, newY);
}