如何从 hWnd 获取显示器屏幕分辨率?
我正在使用 hWnd,因为该窗口可以位于多个监视器中的任何一个上。
即 hWnd 上/左坐标位于屏幕分辨率为 800 x 600 的监视器上。
我用一种叫做 PL/B 的语言编程,它允许调用 Windows API。
可以使用哪些窗口 API?
如何从 hWnd 获取显示器屏幕分辨率?
我正在使用 hWnd,因为该窗口可以位于多个监视器中的任何一个上。
即 hWnd 上/左坐标位于屏幕分辨率为 800 x 600 的监视器上。
我用一种叫做 PL/B 的语言编程,它允许调用 Windows API。
可以使用哪些窗口 API?
这是一个适用于我的 C++ 代码示例:
HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
MONITORINFO info;
info.cbSize = sizeof(MONITORINFO);
GetMonitorInfo(monitor, &info);
int monitor_width = info.rcMonitor.right - info.rcMonitor.left;
int monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;
user32
函数MonitorFromWindow允许您传入一个 hwnd,并返回一个句柄到它所在的监视器(或默认值 - 有关详细信息,请参阅链接的 MSDN 文章)。有了它,您可以调用GetMonitorInfo来检索MONITORINFO 结构,其中包含详细说明其分辨率的 RECT。
有关更多详细信息,请参阅 MSDN 的多屏幕参考部分。
我会添加示例代码,但我不知道您引用的语言,也不知道 C# 示例代码对您有多大用处。如果您认为它会有所帮助,请告诉我,我会快速编写一些代码。
也有 GetSystemMetrics,在 msdn 上查看
下面是一些通过 P/Invoke 获取分辨率(以 DPI 表示)的 C# 代码:
public static void GetWindowDpi(IntPtr hwnd, out int dpiX, out int dpiY)
{
var handle = MonitorFromWindow(hwnd, MonitorFlag.MONITOR_DEFAULTTOPRIMARY);
GetDpiForMonitor(handle, MonitorDpiType.MDT_EFFECTIVE_DPI, out dpiX, out dpiY);
}
/// <summary>
/// Determines the function's return value if the window does not intersect any display monitor.
/// </summary>
[SuppressMessage("ReSharper", "IdentifierTypo")]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private enum MonitorFlag : uint
{
/// <summary>Returns NULL.</summary>
MONITOR_DEFAULTTONULL = 0,
/// <summary>Returns a handle to the primary display monitor.</summary>
MONITOR_DEFAULTTOPRIMARY = 1,
/// <summary>Returns a handle to the display monitor that is nearest to the window.</summary>
MONITOR_DEFAULTTONEAREST = 2
}
[DllImport("user32.dll")]
private static extern IntPtr MonitorFromWindow(IntPtr hwnd, MonitorFlag flag);
[SuppressMessage("ReSharper", "IdentifierTypo")]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private enum MonitorDpiType
{
/// <summary>
/// The effective DPI.
/// This value should be used when determining the correct scale factor for scaling UI elements.
/// This incorporates the scale factor set by the user for this specific display.
/// </summary>
MDT_EFFECTIVE_DPI = 0,
/// <summary>
/// The angular DPI.
/// This DPI ensures rendering at a compliant angular resolution on the screen.
/// This does not include the scale factor set by the user for this specific display.
/// </summary>
MDT_ANGULAR_DPI = 1,
/// <summary>
/// The raw DPI.
/// This value is the linear DPI of the screen as measured on the screen itself.
/// Use this value when you want to read the pixel density and not the recommended scaling setting.
/// This does not include the scale factor set by the user for this specific display and is not guaranteed to be a supported DPI value.
/// </summary>
MDT_RAW_DPI = 2
}
[DllImport("user32.dll")]
private static extern bool GetDpiForMonitor(IntPtr hwnd, MonitorDpiType dpiType, out int dpiX, out int dpiY);
适用于高分辨率 2K 4K > 1920px 的显示器
void GetDesktopResolution(int* horizontal, int* vertical)
{
HDC hScreenDC = GetDC(GetDesktopWindow());
int width = GetDeviceCaps(hScreenDC, HORZRES);
int height = GetDeviceCaps(hScreenDC, VERTRES);
ReleaseDC(GetDesktopWindow(), hScreenDC);
RECT desktop;
const HWND hDesktop = GetDesktopWindow();
GetWindowRect(hDesktop, &desktop);
if (width > 2000)
{
const POINT ptZero = { 0, 0 };
HMONITOR mon = MonitorFromPoint(ptZero, MONITOR_DEFAULTTOPRIMARY);
DEVICE_SCALE_FACTOR f;// vers < win 8 = GetScaleFactorForDevice(DEVICE_PRIMARY);
GetScaleFactorForMonitor(mon,&f);
if (f > 110)
{
*horizontal = width * ((f+10) / 100.0);
*vertical = height * ((f+10) / 100.0);
}
else
{
*horizontal = width;
*vertical = height;
}
}
else
{
*horizontal = desktop.right;
*vertical = desktop.bottom;
}
}
RECT windowsize; // get the height and width of the screen
GetClientRect(hwnd, &windowsize);
int srcheight = windowsize.bottom;
int srcwidth = windowsize.right;