I am writing a read-write synchronization class, and would like some advice on what I to do next. For some reason, it sometimes allows a Read
to happen in the middle of a Write
, and I cannot find the reason.
This is what I want from this class:
- Reads not allowed at the same time as writes.
- Multiples reads can happen at the same time.
- Only one write can happen at a time.
- When a write is needed, all already executing reads continue, no new reads are allowed, when all reads finish the write executes.
I know that .Net framework has a class to do this... but what I want is to understand and to reproduce something like that. I'm not reinventing the wheel, I am trying to understand it by making my own wheel... happens that my wheel is kinda squared a bit.
What I have currently is this:
public class ReadWriteSync
{
private ManualResetEvent read = new ManualResetEvent(true);
private volatile int readingBlocks = 0;
private AutoResetEvent write = new AutoResetEvent(true);
private object locker = new object();
public IDisposable ReadLock()
{
lock (this.locker)
{
this.write.Reset();
Interlocked.Increment(ref this.readingBlocks);
this.read.WaitOne();
}
return new Disposer(() =>
{
if (Interlocked.Decrement(ref this.readingBlocks) == 0)
this.write.Set();
});
}
public IDisposable WriteLock()
{
lock (this.locker)
{
this.read.Reset();
this.write.WaitOne();
}
return new Disposer(() =>
{
this.read.Set();
if (this.readingBlocks == 0)
this.write.Set();
});
}
class Disposer : IDisposable
{
Action disposer;
public Disposer(Action disposer) { this.disposer = disposer; }
public void Dispose() { this.disposer(); }
}
}
This is my test program... when something goes wrong it prints the lines in red.
class Program
{
static ReadWriteSync sync = new ReadWriteSync();
static void Main(string[] args)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.Gray;
Console.Clear();
Task readTask1 = new Task(() => DoReads("A", 20));
Task readTask2 = new Task(() => DoReads("B", 30));
Task readTask3 = new Task(() => DoReads("C", 40));
Task readTask4 = new Task(() => DoReads("D", 50));
Task writeTask1 = new Task(() => DoWrites("E", 500));
Task writeTask2 = new Task(() => DoWrites("F", 200));
readTask1.Start();
readTask2.Start();
readTask3.Start();
readTask4.Start();
writeTask1.Start();
writeTask2.Start();
Task.WaitAll(
readTask1, readTask2, readTask3, readTask4,
writeTask1, writeTask2);
}
static volatile bool reading;
static volatile bool writing;
static void DoWrites(string name, int interval)
{
for (int i = 1; i < int.MaxValue; i += 2)
{
using (sync.WriteLock())
{
Console.ForegroundColor = (writing || reading) ? ConsoleColor.Red : ConsoleColor.Gray;
writing = true;
Console.WriteLine("WRITE {1}-{0} BEGIN", i, name);
Thread.Sleep(interval);
Console.WriteLine("WRITE {1}-{0} END", i, name);
writing = false;
}
Thread.Sleep(interval);
}
}
static void DoReads(string name, int interval)
{
for (int i = 0; i < int.MaxValue; i += 2)
{
using (sync.ReadLock())
{
Console.ForegroundColor = (writing) ? ConsoleColor.Red : ConsoleColor.Gray;
reading = true;
Console.WriteLine("READ {1}-{0} BEGIN", i, name);
Thread.Sleep(interval * 3);
Console.WriteLine("READ {1}-{0} END", i, name);
reading = false;
}
Thread.Sleep(interval);
}
}
}
What is wrong with all this... any advice on how to do it correctly?