8

我需要在控制台中请求输入并等待几秒钟可能是一分钟之后我需要默认为某个值。基本上如何在 c# 中为我们的控制台输入计时并继续使用默认设置?如果您有示例代码,那就太好了。

4

4 回答 4

3

您可以使用 System.Timers.Timer 中的计时器对象并将其设置为 60 秒,启用它,如果有人在控制台中输入某些内容,则将其禁用,如果没有,则只需处理 Timer.Elapsed 事件中发生的事情。

static void Main(string[] args)
        {
            System.Timers.Timer timer = new System.Timers.Timer(60000);
            timer.Elapsed += new System.Timers.ElapsedEventHandler(T_Elapsed);
            timer.Start();
            var i = Console.ReadLine();
            if (string.IsNullOrEmpty(i)) 
            {
                timer.Stop();
                Console.WriteLine("{0}", i);
            }
        }

        static void T_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            Console.WriteLine("Defult Values Used");
            var T = (Timer)sender;
            T.Stop;

        }

不确定这是否是最好的方法。我已经对此进行了测试,但正如我所说,这可能不是最好的方法。

于 2008-10-17T01:36:44.150 回答
2

您可能需要考虑执行类似添加命令行参数的操作,以充当使用默认值的自动模式和完整用户输入模式之间的切换。

如果您对您的请求使用特定的解释,它变得非常微不足道。在这个模型中,用户被提示输入。如果他们在超时后没有输入任何内容,则使用默认值。如果他们开始输入内容,则不使用超时。这也解决了当他们需要很长时间输入内容时放弃和使用默认值的可用性问题。

    static void Main(string[] args)
    {
        Console.WriteLine("Please enter your name ");
        string input;

        if (TryReadLine(out input, 10000, true))
        {
            Console.WriteLine(input);
        }
        else
        {
            Console.WriteLine("[DEFAULT]");
        }

        Console.ReadKey(true);
    }

    const string timerString = "[{0} seconds until default value is used]";

    public static bool TryReadLine(out string s, double timeout, bool showTimer)
    {
        DateTime timeoutDateTime = DateTime.Now.AddMilliseconds(10000);
        DateTime nextTimer = DateTime.Now;
        while (DateTime.Now < timeoutDateTime)
        {
            if (Console.KeyAvailable)
            {
                ClearTimer(timeoutDateTime);
                s = Console.ReadLine();
                return true;
            }

            if (showTimer && DateTime.Now > nextTimer)
            {
                WriteTimer(string.Format(timerString, (timeoutDateTime - DateTime.Now).Seconds));
                nextTimer = DateTime.Now.AddSeconds(1);
            }
        }

        ClearTimer(timeoutDateTime);
        s = null;
        return false;
    }

    private static void ClearTimer(DateTime timeoutDateTime)
    {
        WriteTimer(new string(' ', string.Format(timerString, (timeoutDateTime - DateTime.Now).Seconds).Length));
    }

    private static void WriteTimer(string s)
    {
        int cursorLeft = Console.CursorLeft;
        Console.CursorLeft = 0;
        Console.CursorTop += 1;
        Console.Write(s);
        Console.CursorLeft = cursorLeft;
        Console.CursorTop -= 1;
    }
}

因为我花了很长时间才意识到有更好的方法,所以这是我刚刚敲出的一些代码,用于从控制台读取一个字符串,超时。它还可以选择将当前时间打印到控制台。它没有经过非常彻底的测试,因此可能有很多错误。回调功能使用 .NET 3.0 Action,但如果这是针对 C# 2.0 的,您可以将其转换为委托。

    static void Main(string[] args)
    {
        string input;
        Console.Write("Please enter your name (");
        int timerPromptStart = Console.CursorLeft;
        Console.Write("    seconds left): ");
        if (TryReadLine(out input, 10000, delegate(TimeSpan timeSpan)
                                          {
                                              int inputPos = Console.CursorLeft;
                                              Console.CursorLeft = timerPromptStart;
                                              Console.Write(timeSpan.Seconds.ToString("000"));
                                              Console.CursorLeft = inputPos;
                                          },
                                          1000))
        {
            Console.WriteLine(input);
        }
        else
        {
            Console.WriteLine("DEFAULT");
        }
        while (true) { }
    }

    /// <summary>
    /// Tries to read a line of input from the Console.
    /// </summary>
    /// <param name="s">The string to put the input into.</param>
    /// <param name="timeout">The time in milliseconds before the attempt fails.</param>
    /// <returns>Whether the user inputted a line before the timeout.</returns>
    public static bool TryReadLine(out string s, double timeout)
    {
        return TryReadLine(out s, timeout, null, 0);
    }

    /// <summary>
    /// Tries to read a line of input from the Console.
    /// </summary>
    /// <param name="s">The string to put the input into.</param>
    /// <param name="timeout">The time in milliseconds before the attempt fails.</param>
    /// <param name="timerCallback">A function to call every callbackInterval.</param>
    /// <param name="callbackInterval">The length of time between calls to timerCallback.</param>
    /// <returns>Whether the user inputted a line before the timeout.</returns>
    public static bool TryReadLine(out string s, double timeout, Action<TimeSpan> timerCallback, double callbackInterval)
    {
        const int tabLength = 6;

        StringBuilder inputBuilder = new StringBuilder();
        int readStart = Console.CursorLeft;
        int lastLength = 0;
        bool isInserting = true;
        DateTime endTime = DateTime.Now.AddMilliseconds(timeout);
        DateTime nextCallback = DateTime.Now;
        while (DateTime.Now < endTime)
        {
            if (timerCallback != null && DateTime.Now > nextCallback)
            {
                nextCallback = DateTime.Now.AddMilliseconds(callbackInterval);
                timerCallback((endTime - DateTime.Now));
            }

            if (Console.KeyAvailable)
            {
                ConsoleKeyInfo key = Console.ReadKey(true);
                switch (key.Key)
                {
                    case ConsoleKey.Enter:
                        Console.WriteLine();
                        s = inputBuilder.ToString();
                        return true;

                    case ConsoleKey.Backspace:
                        if (Console.CursorLeft > readStart)
                        {
                            Console.CursorLeft -= 1;
                            inputBuilder.Remove(Console.CursorLeft - readStart, 1);
                        }
                        break;

                    case ConsoleKey.Delete:
                        if (Console.CursorLeft < readStart + inputBuilder.Length)
                        {
                            inputBuilder.Remove(Console.CursorLeft - readStart, 1);
                        }
                        break;

                    case ConsoleKey.Tab:
                        // Tabs are very difficult to handle properly, so we'll simply replace it with spaces.
                        AddOrInsert(inputBuilder, new String(' ', tabLength), isInserting, readStart);
                        Console.CursorLeft += tabLength;
                        break;

                    case ConsoleKey.Escape:
                        Console.CursorLeft = readStart;
                        inputBuilder = new StringBuilder();
                        break;

                    case ConsoleKey.Insert:
                        isInserting = !isInserting;
                        // This may be dependant on a variable somewhere.
                        if (isInserting)
                        {
                            Console.CursorSize = 25;
                        }
                        else
                        {
                            Console.CursorSize = 50;
                        }
                        break;

                    case ConsoleKey.Home:
                        Console.CursorLeft = readStart;
                        break;

                    case ConsoleKey.End:
                        Console.CursorLeft = readStart + inputBuilder.Length;
                        break;

                    case ConsoleKey.LeftArrow:
                        if (Console.CursorLeft > readStart)
                        {
                            Console.CursorLeft -= 1;
                        }
                        break;

                    case ConsoleKey.RightArrow:
                        if (Console.CursorLeft < readStart + inputBuilder.Length)
                        {
                            Console.CursorLeft += 1;
                        }
                        break;

                    case ConsoleKey.UpArrow:
                        // N.B. We can't handle Up like we normally would as we don't know the last console input.
                        //      You might want to handle this so it works appropriately within your own application.
                        break;

                    case ConsoleKey.PageUp:
                    case ConsoleKey.PageDown:
                    case ConsoleKey.PrintScreen:
                    case ConsoleKey.LeftWindows:
                    case ConsoleKey.RightWindows:
                    case ConsoleKey.Sleep:
                    case ConsoleKey.F1:
                    case ConsoleKey.F2:
                    case ConsoleKey.F3:
                    case ConsoleKey.F4:
                    case ConsoleKey.F5:
                    case ConsoleKey.F6:
                    case ConsoleKey.F7:
                    case ConsoleKey.F8:
                    case ConsoleKey.F9:
                    case ConsoleKey.F10:
                    case ConsoleKey.F11:
                    case ConsoleKey.F12:
                    case ConsoleKey.F13:
                    case ConsoleKey.F14:
                    case ConsoleKey.F15:
                    case ConsoleKey.F16:
                    case ConsoleKey.F17:
                    case ConsoleKey.F18:
                    case ConsoleKey.F19:
                    case ConsoleKey.F20:
                    case ConsoleKey.F21:
                    case ConsoleKey.F22:
                    case ConsoleKey.F23:
                    case ConsoleKey.F24:
                    case ConsoleKey.BrowserBack:
                    case ConsoleKey.BrowserForward:
                    case ConsoleKey.BrowserStop:
                    case ConsoleKey.BrowserRefresh:
                    case ConsoleKey.BrowserSearch:
                    case ConsoleKey.BrowserFavorites:
                    case ConsoleKey.BrowserHome:
                    case ConsoleKey.VolumeMute:
                    case ConsoleKey.VolumeUp:
                    case ConsoleKey.VolumeDown:
                    case ConsoleKey.MediaNext:
                    case ConsoleKey.MediaPrevious:
                    case ConsoleKey.MediaStop:
                    case ConsoleKey.MediaPlay:
                    case ConsoleKey.LaunchMail:
                    case ConsoleKey.LaunchMediaSelect:
                    case ConsoleKey.LaunchApp1:
                    case ConsoleKey.LaunchApp2:
                    case ConsoleKey.Play:
                    case ConsoleKey.Zoom:
                    case ConsoleKey.NoName:
                    case ConsoleKey.Pa1:
                        // These keys shouldn't do anything.
                        break;

                    case ConsoleKey.Clear:
                    case ConsoleKey.Pause:
                    case ConsoleKey.Select:
                    case ConsoleKey.Print:
                    case ConsoleKey.Execute:
                    case ConsoleKey.Process:
                    case ConsoleKey.Help:
                    case ConsoleKey.Applications:
                    case ConsoleKey.Packet:
                    case ConsoleKey.Attention:
                    case ConsoleKey.CrSel:
                    case ConsoleKey.ExSel:
                    case ConsoleKey.EraseEndOfFile:
                    case ConsoleKey.OemClear:
                        // I'm not sure what these do.
                        break;

                    default:
                        Console.Write(key.KeyChar);
                        AddOrInsert(inputBuilder, key.KeyChar.ToString(), isInserting, readStart);
                        break;
                }

                // Write what has current been typed in back out to the Console.
                // We write out everything after the cursor to handle cases where the current input string is shorter than before
                // (i.e. the user deleted stuff).
                // There is probably a more efficient way to do this.
                int oldCursorPos = Console.CursorLeft;
                Console.CursorLeft = readStart;
                Console.Write(inputBuilder.ToString());
                if (lastLength > inputBuilder.Length)
                {
                    Console.Write(new String(' ', lastLength - inputBuilder.Length));
                }
                lastLength = inputBuilder.Length;
                Console.CursorLeft = oldCursorPos;
            }
        }

        // The timeout period was reached.
        Console.WriteLine();
        s = null;
        return false;
    }

    // This is a rather ugly helper method to add text to the inputBuilder, either inserting or appending as appropriate.
    private static void AddOrInsert(StringBuilder inputBuilder, string s, bool insert, int readStart)
    {
        if (Console.CursorLeft < readStart + inputBuilder.Length + (insert ? -1 : 1))
        {
            if (!insert)
            {
                inputBuilder.Remove(Console.CursorLeft - 1 - readStart, 1);
            }
            inputBuilder.Insert(Console.CursorLeft - 1 - readStart, s);
        }
        else
        {
            inputBuilder.Append(s);
        }
    }
}
于 2008-10-17T14:15:03.590 回答
2

这里,它在控制台上使用了一个不错的小轮询技术,虽然有点粗糙,但非常有效。

于 2008-10-17T01:29:45.740 回答
0

一种方法是循环,调用 Console.In.Peek(),等待输入或足够的时间过去。

于 2008-10-17T01:29:06.973 回答