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   <html>
        <script type="text/javascript">
        var canvas, ctx, flag = false,
            prevX = 0,
            currX = 0,
            prevY = 0,
            currY = 0,
            dot_flag = false;

        var x = "black",
            y = 2;

        function init() {
            canvas = document.getElementById('can');
            ctx = canvas.getContext("2d");
            w = canvas.width;
            h = canvas.height;

            canvas.addEventListener("mousemove", function (e) {
                findxy('move', e)
            }, false);
            canvas.addEventListener("mousedown", function (e) {
                findxy('down', e)
            }, false);
            canvas.addEventListener("mouseup", function (e) {
                findxy('up', e)
            }, false);
            canvas.addEventListener("mouseout", function (e) {
                findxy('out', e)
            }, false);
        }

        function color(obj) {
            switch (obj.id) {
                case "green":
                    x = "green";
                    break;
                case "blue":
                    x = "blue";
                    break;
                case "red":
                    x = "red";
                    break;
                case "yellow":
                    x = "yellow";
                    break;
                case "orange":
                    x = "orange";
                    break;
                case "black":
                    x = "black";
                    break;
                case "white":
                    x = "white";
                    break;
            }
            if (x == "white") y = 14;
            else y = 2;

        }

        function draw() {
            ctx.beginPath();
            ctx.moveTo(prevX, prevY);
            ctx.lineTo(currX, currY);
            ctx.strokeStyle = x;
            ctx.lineWidth = y;
            ctx.stroke();
            ctx.closePath();
        }

        function erase() {
            var m = confirm("Want to clear");
            if (m) {
                ctx.clearRect(0, 0, w, h);
                document.getElementById("canvasimg").style.display = "none";
            }
        }

        function save() {
            document.getElementById("canvasimg").style.border = "2px solid";
            var dataURL = canvas.toDataURL();
            document.getElementById("canvasimg").src = dataURL;
            document.getElementById("canvasimg").style.display = "inline";
        }

        function findxy(res, e) {
            if (res == 'down') {
                prevX = currX;
                prevY = currY;
                currX = e.clientX - canvas.offsetLeft;
                currY = e.clientY - canvas.offsetTop;

                flag = true;
                dot_flag = true;
                if (dot_flag) {
                    ctx.beginPath();
                    ctx.fillStyle = x;
                    ctx.fillRect(currX, currY, 2, 2);
                    ctx.closePath();
                    dot_flag = false;
                }
            }
            if (res == 'up' || res == "out") {
                flag = false;
            }
            if (res == 'move') {
                if (flag) {
                    prevX = currX;
                    prevY = currY;
                    currX = e.clientX - canvas.offsetLeft;
                    currY = e.clientY - canvas.offsetTop;
                    draw();
                }
            }
        }
        </script>
        <body onload="init()">
            <canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;"></canvas>
            <div style="position:absolute;top:12%;left:43%;">Choose Color</div>
            <div style="position:absolute;top:15%;left:45%;width:10px;height:10px;background:green;" id="green" onclick="color(this)"></div>
            <div style="position:absolute;top:15%;left:46%;width:10px;height:10px;background:blue;" id="blue" onclick="color(this)"></div>
            <div style="position:absolute;top:15%;left:47%;width:10px;height:10px;background:red;" id="red" onclick="color(this)"></div>
            <div style="position:absolute;top:17%;left:45%;width:10px;height:10px;background:yellow;" id="yellow" onclick="color(this)"></div>
            <div style="position:absolute;top:17%;left:46%;width:10px;height:10px;background:orange;" id="orange" onclick="color(this)"></div>
            <div style="position:absolute;top:17%;left:47%;width:10px;height:10px;background:black;" id="black" onclick="color(this)"></div>
            <div style="position:absolute;top:20%;left:43%;">Eraser</div>
            <div style="position:absolute;top:22%;left:45%;width:15px;height:15px;background:white;border:2px solid;" id="white" onclick="color(this)"></div>
            <img id="canvasimg" style="position:absolute;top:10%;left:52%;" style="display:none;">
            <input type="button" value="save" id="btn" size="30" onclick="save()" style="position:absolute;top:55%;left:10%;">
            <input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:55%;left:15%;">
        </body>
        </html>

我正在开发一个绘图应用程序,两个用户可以一起画画。我可以在一侧绘制,但我无法在其他电脑上以相同的像素坐标绘制同一条线。这是我在客户端使用的代码,或者说 1 pc

4

1 回答 1

0

你的问题似乎是:

“如何在另一台计算机上从第一台计算机绘制相同的线?”

第一:保存

将每个新的线段保存为可以通过 Internet 传输的格式,例如 JSON。

JSON.stringify获取一个 javascript 对象并将其转换为可以通过 Internet 传输的字符串格式。在接收端,JSON.parse将字符串转换回您可以在代码中使用的 javascript 对象。

var segment = {
    startX:prevX, 
    startY:prevY, 
    endX:currX, 
    endY:currY, 
    color:x, 
    linewidth:y
};

var segmentJSON = JSON.stringify(segment);

二:发送

将您的 JSON 字符串发送到另一台计算机。您没有提供有关您的 2 台计算机如何连接的信息,但一个建议是使用 websockets 进行通信。Websockets 允许使用中间服务器在 2 台以上的计算机之间进行连续通信。SocketIO 是一个(众多)实现 websocket 的程序:

http://socket.io/

第三:接收和回放

在第二台计算机上接收到 JSON 后,“重放”绘图命令。

var segment = JSON.parse(segmentJSON);

drawFromOtherComputer(segment);

function drawFromOtherComputer(segment) {
    ctx.beginPath();
    ctx.moveTo(segment.startingX, segment.startingY);
    ctx.lineTo(segment.endingX, segment.endingY);
    ctx.strokeStyle = segment.color;
    ctx.lineWidth = segment.linewidth;
    ctx.stroke();
}
于 2014-01-11T20:09:02.297 回答