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My spec are:

  • 4Gb RAM
  • GTX560 Ti
  • Dual Core Intel 2.8 Ghz processor

UDK takes like 15 minutes to start up when mobile features are on. While launching it stays for 99% of the time on the line Compiling shaders for material MOBEMU Lit/Unlit and all possibilities to render it.

So how to get away from this?
Why is it taking so long? Thanks in advance!

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1 回答 1

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MOBEMU 的快速谷歌搜索显示:http ://www.3dbuzz.com/forum/threads/193948-QUESTION-Disabling-MOBEMU-at-Startup

于 2014-01-10T23:54:55.070 回答