我正在使用绘图应用程序,我正在使用 CGlayers 进行绘图。在触摸结束时,我从图层中取出图像并将其存储在一个数组中,我用它来撤消操作。
我的触摸结束功能
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches ended");
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, 0.0);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawLayerInRect(context, self.bounds, self.drawingLayer);
m_curImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[m_undoArray addObject: m_curImage];
}
我的绘图视图根据用户需求动态扩展,因此假设用户可以绘制一条 drawView 大小为 200*200 的线,然后将其扩展为 200*300 并再画一条线,然后将其扩展为 200*300 并再画一条线.
这是应用程序的图像
所以现在我在 UndoArray 中有 3 个不同大小的图像。
每当我增加/减少画布大小时。我写了这段代码
关于drawingView的增减,我正在写这个函数
(void)increaseDecreaseDrawingView
{
self.currentDrawingLayer = nil;
if(self.permanentDrawingLayer)
{
rectSize = self.bounds;
NSLog(@"Size%@", NSStringFromCGRect(self.bounds));
CGContextRef context = UIGraphicsGetCurrentContext();
//self.newDrawingLayer = CGLayerCreateWithContext(context, self.bounds.size, NULL);
CGFloat scale = self.contentScaleFactor;
CGRect bounds = CGRectMake(0, 0, self.bounds.size.width * scale, self.bounds.size.height * scale);
CGLayerRef layer = CGLayerCreateWithContext(context, bounds.size, NULL);
CGContextRef layerContext = CGLayerGetContext(layer);
CGContextScaleCTM(layerContext, scale, scale);
self.newDrawingLayer = layer;
CGContextDrawLayerInRect(layerContext, self.bounds, self.permanentDrawingLayer );
self.permanentDrawingLayer = nil;
}
为了撤消,我写了这段代码
- (void)Undo
{
//Destroy the layer and create it once again with the image you get from undoArray.
self.currentDrawingLayer = Nil;
CGContextRef layerContext1 = CGLayerGetContext(self.permanentDrawingLayer );
CGContextClearRect(layerContext1, self.bounds);
CGContextRef context = UIGraphicsGetCurrentContext();
for(int i =0; i<[m_rectArrayUndo count];i++)
{
CGRect rect = [[m_rectArrayUndo objectAtIndex:i]CGRectValue];
CGLayerRef undoLayer = CGLayerCreateWithContext(context, rect.size, NULL);
CGContextRef layerContext = CGLayerGetContext(undoLayer );
CGContextTranslateCTM(layerContext, 0.0, rect.size.height);
CGContextScaleCTM(layerContext, 1.0, -1.0);
CGRect imageFrame;
NSDictionary *lineInfo = [m_undoArray objectAtIndex:i];
m_curImage = [lineInfo valueForKey:@"IMAGE"];
imageFrame = CGRectMake(0 ,0,m_curImage.size.width,m_curImage.size.height);
CGContextDrawImage(layerContext, imageFrame, m_curImage.CGImage);
CGContextDrawLayerInRect(context, rect, undoLayer );
CGContextDrawLayerInRect(layerContext1, rect, undoLayer);
}
}
在我的drawRect函数中,我写了这段代码
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();//Get a reference to current context(The context to draw)
if(self.currentDrawingLayer == nil)
{
CGLayerRef layer = CGLayerCreateWithContext(context, bounds.size, NULL);
self.currentDrawingLayer = layer;
}
if(self.permanentDrawingLayer == nil)
{
CGLayerRef layer = CGLayerCreateWithContext(context, bounds.size, NULL);
self.permanentDrawingLayer = layer;
}
if(self.newDrawingLayer == nil)
{
CGLayerRef layer = CGLayerCreateWithContext(context, bounds.size, NULL);
self.newDrawingLayer = layer;
}
CGPoint mid1 = midPoint(m_previousPoint1, m_previousPoint2);
CGPoint mid2 = midPoint(m_currentPoint, m_previousPoint1);
CGContextRef layerContext = CGLayerGetContext(self.currentDrawingLayer);
CGContextSetLineCap(layerContext, kCGLineCapRound);
CGContextSetBlendMode(layerContext, kCGBlendModeNormal);
CGContextSetLineJoin(layerContext, kCGLineJoinRound);
CGContextSetLineWidth(layerContext, self.lineWidth);
CGContextSetStrokeColorWithColor(layerContext, self.lineColor.CGColor);
CGContextSetShouldAntialias(layerContext, YES);
CGContextSetAllowsAntialiasing(layerContext, YES);
CGContextSetAlpha(layerContext, self.lineAlpha);
CGContextSetFlatness(layerContext, 1.0f);
CGContextBeginPath(layerContext);
CGContextMoveToPoint(layerContext, mid1.x, mid1.y);//Position the current point
CGContextAddQuadCurveToPoint(layerContext, m_previousPoint1.x, m_previousPoint1.y, mid2.x, mid2.y);
CGContextStrokePath(layerContext);//paints(fills) the line along the current path.
CGContextDrawLayerInRect(context, self.bounds, self.newDrawingLayer);
CGContextDrawLayerInRect(context, self.bounds, self.permanentDrawingLayer);
CGContextDrawLayerInRect(context, self.bounds, self.currentDrawingLayer);
[super drawRect:rect];
}
我有几个疑问
这是正确的做法吗?还是他们有更好的方法。
这里发生的情况是,我来自撤消数组的图像不尊重矩形,而是在新层上的任何随机位置绘制。
所以我想知道我们如何正确地绘制它们,以便在特定位置的 CGlayers 上正确地绘制图像。