4

当用户单击 QSpinBox 的向上或向下箭头时,如何做到这一点,该值将随着光标向上拖动而增加,如果向下拖动,该值将减小。我喜欢这个功能非常有用,用户只需单击并拖动光标即可,而不是不断单击错误。这是用 C# 制作的微调器的参考源代码,它的工作方式与我希望在 python 中的工作方式相同。http://www.paulneale.com/tutorials/dotNet/numericUpDown/numericUpDown.htm

import sys
from PySide import QtGui, QtCore


class Wrap_Spinner( QtGui.QSpinBox ):
    def __init__( self, minVal=0, maxVal=100, default=0):
        super( Wrap_Spinner, self ).__init__()
        self.drag_origin = None

        self.setRange( minVal, maxVal )
        self.setValue( default)

    def get_is_dragging( self ):
        # are we the widget that is also the active mouseGrabber?
        return self.mouseGrabber( ) == self

    ### Dragging Handling Methods ################################################
    def do_drag_start( self ):
        # Record position
        # Grab mouse
        self.drag_origin = QtGui.QCursor( ).pos( )
        self.grabMouse( )

    def do_drag_update( self ):
        # Transpose the motion into values as a delta off of the recorded click position
        curPos = QtGui.QCursor( ).pos( )
        offsetVal = self.drag_origin.y( ) - curPos.y( ) 
        self.setValue( offsetVal )
        print offsetVal

    def do_drag_end( self ):
        self.releaseMouse( )
        # Restore position
        # Reset drag origin value
        self.drag_origin = None

    ### Mouse Override Methods ################################################
    def mousePressEvent( self, event ):
        if QtCore.Qt.LeftButton:
            print 'start drag'
            self.do_drag_start( )
        elif self.get_is_dragging( ) and QtCore.Qt.RightButton:
            # Cancel the drag
            self.do_drag_end( )
        else:
            super( Wrap_Spinner, self ).mouseReleaseEvent( event )


    def mouseMoveEvent( self, event ):
        if self.get_is_dragging( ):
            self.do_drag_update( )
        else:
            super( Wrap_Spinner, self ).mouseReleaseEvent( event )


    def mouseReleaseEvent( self, event ):
        if self.get_is_dragging( ) and QtCore.Qt.LeftButton:
            print 'finish drag'
            self.do_drag_end( )
        else:
            super( Wrap_Spinner, self ).mouseReleaseEvent( event )


class Example(QtGui.QWidget ):
    def __init__( self):
        super( Example, self ).__init__( )
        self.initUI( )


    def initUI( self ):
        self.spinFrameCountA = Wrap_Spinner( 2, 50, 40)
        self.spinB = Wrap_Spinner( 0, 100, 10)

        self.positionLabel = QtGui.QLabel( 'POS:' )

        grid = QtGui.QGridLayout( )
        grid.setSpacing( 0 )
        grid.addWidget( self.spinFrameCountA, 0, 0, 1, 1 )
        grid.addWidget( self.spinB, 1, 0, 1, 1 )
        grid.addWidget( self.positionLabel, 2, 0, 1, 1 )
        self.setLayout( grid )
        self.setGeometry( 800, 400, 200, 150 )
        self.setWindowTitle( 'Max Style Spinner' )
        self.setWindowFlags(self.windowFlags() | QtCore.Qt.FramelessWindowHint)
        self.show( )


def main( ):
    app = QtGui.QApplication( sys.argv )
    ex = Example( )
    sys.exit( app.exec_( ) )


if __name__ == '__main__':
    main()
4

4 回答 4

3

我是你的插件的忠实粉丝,所以我很高兴能为你回答这个问题!我假设您正在 pyside 中编写 Max 插件,因为这正是我遇到相同问题时所做的(我也喜欢 Max 默认的“scrubby”微调器)。

解决方案实际上非常简单,您只需手动完成即可。我对 QSpinBox 进行了子类化并捕获了鼠标事件,使用它来计算相对于您第一次开始单击小部件时的 y 位置。这是代码,这是 pyside2,因为从 3DS Max 和 Maya 2018 开始,这就是 Autodesk 所使用的:

from PySide2 import QtWidgets, QtGui, QtCore
import MaxPlus

class SampleUI(QtWidgets.QDialog):

    def __init__(self, parent=MaxPlus.GetQMaxMainWindow()):
        super(SampleUI, self).__init__(parent)

        self.setWindowTitle("Max-style spinner")
        self.initUI()
        MaxPlus.CUI.DisableAccelerators()

    def initUI(self):

        mainLayout = QtWidgets.QHBoxLayout()

        lbl1 = QtWidgets.QLabel("Test Spinner:")
        self.spinner = SuperSpinner(self)
        #self.spinner = QtWidgets.QSpinBox()        -- here's the old version
        self.spinner.setMaximum(99999)

        mainLayout.addWidget(lbl1)
        mainLayout.addWidget(self.spinner)

        self.setLayout(mainLayout)


    def closeEvent(self, e):
        MaxPlus.CUI.EnableAccelerators()

class SuperSpinner(QtWidgets.QSpinBox):
    def __init__(self, parent):
        super(SuperSpinner, self).__init__(parent)

        self.mouseStartPosY = 0
        self.startValue = 0

    def mousePressEvent(self, e):
        super(SuperSpinner, self).mousePressEvent(e)
        self.mouseStartPosY = e.pos().y()
        self.startValue = self.value()

    def mouseMoveEvent(self, e):
        self.setCursor(QtCore.Qt.SizeVerCursor)

        multiplier = .5
        valueOffset = int((self.mouseStartPosY - e.pos().y()) * multiplier)
        print valueOffset
        self.setValue(self.startValue + valueOffset)

    def mouseReleaseEvent(self, e):
        super(SuperSpinner, self).mouseReleaseEvent(e)
        self.unsetCursor()


if __name__ == "__main__":

    try:
        ui.close()
    except:
        pass

    ui = SampleUI()
    ui.show()
于 2017-10-18T20:14:55.717 回答
2

这是旧的,但仍然是谷歌的热门话题。

我在网上找到了一些可能性,但没有一个是理想的。我的解决方案是创建一种新型标签,在拖动时“擦洗”QSpinBox 或 QDoubleSpinBox。干得好:

////////////////////////////////////////////////////////////////////////////////
// Label for a QSpinBox or QDoubleSpinBox (or derivatives) that scrubs the spinbox value on click-drag
//
// Notes:
//  - Cursor is hidden and cursor position remains fixed during the drag
//  - Holding 'Ctrl' reduces the speed of the scrub
//  - Scrub multipliers are currently hardcoded - may want to make that a parameter in the future
template <typename SpinBoxT, typename ValueT>
class SpinBoxLabel : public QLabel
{
public:
    SpinBoxLabel(const QString& labelText, SpinBoxT& buddy)
        : QLabel(labelText)
        , Buddy(&buddy)
    {
        setBuddy(&buddy);
    }

protected:
    virtual void mouseMoveEvent(QMouseEvent* event) override {
        if (!(event->buttons() & Qt::LeftButton))
            return QLabel::mouseMoveEvent(event);

        if (!IsDragging) {
            StartDragPos = QCursor::pos();
            Value = double(Buddy->value());
            IsDragging = true;
            QApplication::setOverrideCursor(Qt::BlankCursor);
        }
        else {
            int dragDist = QCursor::pos().x() - StartDragPos.x();
            if (dragDist == 0)
                return;

            double dragMultiplier = .25 * Buddy->singleStep();
            if (!(event->modifiers() & Qt::ControlModifier))
                dragMultiplier *= 10.0;

            Value += dragMultiplier * dragDist;

            Buddy->setValue(ValueT(Value));

            QCursor::setPos(StartDragPos);
        }
    }

    virtual void mouseReleaseEvent(QMouseEvent* event) override {
        if (!IsDragging || event->button() != Qt::LeftButton)
            return QLabel::mouseReleaseEvent(event);

        IsDragging = false;
        QApplication::restoreOverrideCursor();
    }

private:
    SpinBoxT* Buddy;
    bool IsDragging = false;
    QPoint StartDragPos;
    double Value = 0.0;
};

typedef SpinBoxLabel<QDoubleSpinBox, double> DoubleSpinBoxLabel;
typedef SpinBoxLabel<QSpinBox, int> IntSpinBoxLabel;
于 2017-02-23T22:29:56.530 回答
1

我遇到了同样的问题,不幸的是,我发现的解决方案仅在您从箭头或旋转框的边框单击并拖动时才有效。但是大多数用户都希望从实际的文本字段中拖动,所以这样做并不直观。

相反,您可以将 a 子类QLineEdit化以获得正确的行为。当您单击它时,它将保存其当前值,以便当用户拖动它时,它会获取鼠标位置的增量并将其应用回旋转框。

这是我自己使用的完整示例。抱歉,它是 Maya 的属性样式而不是 Max 的,所以您单击并拖动鼠标中键来设置值。通过一些调整,你可以很容易地让它像 Max 一样工作:

from PySide2 import QtCore
from PySide2 import QtGui
from PySide2 import QtWidgets


class CustomSpinBox(QtWidgets.QLineEdit):

    """
    Tries to mimic behavior from Maya's internal slider that's found in the channel box.
    """

    IntSpinBox = 0
    DoubleSpinBox = 1

    def __init__(self, spinbox_type, value=0, parent=None):
        super(CustomSpinBox, self).__init__(parent)

        self.setToolTip(
            "Hold and drag middle mouse button to adjust the value\n"
            "(Hold CTRL or SHIFT change rate)")

        if spinbox_type == CustomSpinBox.IntSpinBox:
            self.setValidator(QtGui.QIntValidator(parent=self))
        else:
            self.setValidator(QtGui.QDoubleValidator(parent=self))

        self.spinbox_type = spinbox_type
        self.min = None
        self.max = None
        self.steps = 1
        self.value_at_press = None
        self.pos_at_press = None

        self.setValue(value)

    def wheelEvent(self, event):
        super(CustomSpinBox, self).wheelEvent(event)

        steps_mult = self.getStepsMultiplier(event)

        if event.delta() > 0:
            self.setValue(self.value() + self.steps * steps_mult)
        else:
            self.setValue(self.value() - self.steps * steps_mult)

    def mousePressEvent(self, event):
        if event.buttons() == QtCore.Qt.MiddleButton:
            self.value_at_press = self.value()
            self.pos_at_press = event.pos()
            self.setCursor(QtGui.QCursor(QtCore.Qt.SizeHorCursor))
        else:
            super(CustomSpinBox, self).mousePressEvent(event)
            self.selectAll()

    def mouseReleaseEvent(self, event):
        if event.button() == QtCore.Qt.MiddleButton:
            self.value_at_press = None
            self.pos_at_press = None
            self.setCursor(QtGui.QCursor(QtCore.Qt.IBeamCursor))
            return

        super(CustomSpinBox, self).mouseReleaseEvent(event)

    def mouseMoveEvent(self, event):
        if event.buttons() != QtCore.Qt.MiddleButton:
            return

        if self.pos_at_press is None:
            return

        steps_mult = self.getStepsMultiplier(event)

        delta = event.pos().x() - self.pos_at_press.x()
        delta /= 6  # Make movement less sensitive.
        delta *= self.steps * steps_mult

        value = self.value_at_press + delta
        self.setValue(value)

        super(CustomSpinBox, self).mouseMoveEvent(event)

    def getStepsMultiplier(self, event):
        steps_mult = 1

        if event.modifiers() == QtCore.Qt.CTRL:
            steps_mult = 10
        elif event.modifiers() == QtCore.Qt.SHIFT:
            steps_mult = 0.1

        return steps_mult

    def setMinimum(self, value):
        self.min = value

    def setMaximum(self, value):
        self.max = value

    def setSteps(self, steps):
        if self.spinbox_type == CustomSpinBox.IntSpinBox:
            self.steps = max(steps, 1)
        else:
            self.steps = steps

    def value(self):
        if self.spinbox_type == CustomSpinBox.IntSpinBox:
            return int(self.text())
        else:
            return float(self.text())

    def setValue(self, value):
        if self.min is not None:
            value = max(value, self.min)

        if self.max is not None:
            value = min(value, self.max)

        if self.spinbox_type == CustomSpinBox.IntSpinBox:
            self.setText(str(int(value)))
        else:
            self.setText(str(float(value)))


class MyTool(QtWidgets.QWidget):

    """
    Example of how to use the spinbox.
    """

    def __init__(self, parent=None):
        super(MyTool, self).__init__(parent)

        self.setWindowTitle("Custom spinboxes")
        self.resize(300, 150)

        self.int_spinbox = CustomSpinBox(CustomSpinBox.IntSpinBox, parent=self)
        self.int_spinbox.setMinimum(-50)
        self.int_spinbox.setMaximum(100)

        self.float_spinbox = CustomSpinBox(CustomSpinBox.DoubleSpinBox, parent=self)
        self.float_spinbox.setSteps(0.1)

        self.main_layout = QtWidgets.QVBoxLayout()
        self.main_layout.addWidget(self.int_spinbox)
        self.main_layout.addWidget(self.float_spinbox)
        self.setLayout(self.main_layout)


# Run the tool.
global tool_instance
tool_instance = MyTool()
tool_instance.show()

我试图使函数与 Qt 的 native 匹配spinBox。在我的情况下我不需要它,但是当值在发布时发生变化时添加信号很容易。像Houdini的滑块一样将其提升到一个新的水平也很容易,这样步数就可以根据鼠标的垂直位置而改变。呸,也许是下雨天:)。

这是现在的功能:

  • 可以做整数或双旋转框
  • 单击然后拖动鼠标中键以设置值
  • 拖动时,按住 ctrl 增加速率或按住 shift 减慢速率
  • 您仍然可以像平常一样输入值
  • 您还可以通过滚动鼠标滚轮来更改值(按住 ctrl 和 shift 更改速率)

例子

于 2019-04-15T08:18:19.983 回答
-1

The speed of the spinbox increment can be changed with QAbstractSpinBox.setAccelerated:

    self.spinFrameCountA.setAccelerated(True)

With this enabled, the spinbox value will change more quickly the longer the mouse button is held down.

于 2014-01-05T00:37:55.880 回答