我希望在游戏上线前制作一些自定义图片(例如一些游戏开发者的logo和信息)。在cocos2d Temple中,只有一个IntroLayer来显示logo,所以我决定在进入之前添加更多场景来显示其他信息游戏的主菜单。在 IntroLayer.h
//this is the template code
@interface IntroLayer : CCLayer
{
}
+(CCScene *) scene;
@end
//this is the new scene,I hope to display after the IntroLayer
@interface SecondScene : CCLayer
{
}
+(CCScene*) scene;
@end
//In IntroLayer.m
@implementation IntroLayer
//I change the replaceScene function from [HelloWorldLayer node] to[SecondScene scene]
-(void) onEnter
{
[super onEnter];
[[CCDirector sharedDirector] replaceScene:
[CCTransitionFade transitionWithDuration:1.0 scene:[SecondScene scene]]];
}
@end
@implementation SecondScene
+(CCScene*)scene
{
CCScene *scene = [CCScene node];
SecondScene *layer = [SecondScene node];
[scene addChild:layer];
return scene;
}
-(id)init
{
if (self = [super init]) {
CGSize size = [[CCDirector sharedDirector] winSize];
CCSprite *background = [CCSprite spriteWithFile:@"LOGO.png"];
background.position = ccp(size.width/2, size.height/2);
[self addChild: background];
}
return self;
}
//I hope the main game scene display after the SecondScene
-(void)onEnter{
[[CCDirector sharedDirector] replaceScene:
[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene]]];
[super onEnter];
}
@end
但是当我运行这段代码时,我发现它并没有像我预期的那样运行。SecondScene和HelloWorldLayer几乎同时显示,实际上屏幕上只剩下SecondScene并且HelloWorldLayer很快消失了。我真的对此感到困惑。任何人都可以提供一些建议吗?非常感谢。