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    SystemSoundID soundID;
    NSString *soundFile = [[NSBundle mainBundle]
                           pathForResource:@"deathsc" ofType:@"mp3"];
    AudioServicesCreateSystemSoundID((__bridge  CFURLRef)
                                     [NSURL fileURLWithPath:soundFile], & soundID);
    AudioServicesPlaySystemSound(soundID);
    }

每当我在模拟器上运行这段代码时,它都能完美运行(听起来很可怕),但是当我在 iPad 上运行它时,游戏冻结了,如果我触摸屏幕,我会收到一个 sigkill 错误

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