我遇到了一些我无法解释或修复的奇怪自定义视图行为。
我有一个自定义视图,我正在使用 aBitmap
来缓冲onDraw()
调用的内容。
当我将缓冲区图像宽度设置为 2000 时,一切正常,但是当我将其增加到 4000 时,缓冲过程似乎工作正常,但是当onDraw()
尝试绘制时它什么也没画。要么Bitmap
现在正在绘制,要么Canvas.drawBitmap()
没有真正绘制它。
这不是内存不足的问题。
以下是核心功能:
public class CustomView extends View {
int viewWidth;
int viewHeight;
Bitmap bmp;
int bmpWidth = 2000; // if I increase this nothing works
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec) {
viewHeight = (int) MeasureSpec.getSize(heightMeasureSpec);
if(viewHeight > 0) {
if(bmp == null) {
try {
bmp = Bitmap.createBitmap(bmpWidth+extraWidth, viewHeight , bitmapCfg);
} catch(OutOfMemoryError E){
System.gc();
outOfMemory = true;
return;
}
viewWidth = bmpWidth + extraWidth;
createCanvas();
}
}
setMeasuredDimension((int)viewWidth,(int)viewHeight);
}
public void createCanvas() {
int pos = 0;
Canvas canvas = new Canvas(bmp);
canvas.drawRect(0, 0, bmpWidth, viewHeight, whiteColor);
canvas.drawText("TEST",pos,140,textColor);
pos += textColor.measureText("TEST");
this.viewWidth = (int) pos;
setMeasuredDimension(viewWidth,viewHeight);
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(outOfMemory) {
return;
}
if(bmp == null) {
return;
}
canvas.drawBitmap(bmp, 0,0, paint); // I think this failes to draw.
}
}