我没有发现您引用的博客文章非常有趣或有见地。
您所描述的似乎更像是一个装饰器,而不是与依赖注入有关的任何东西。依赖注入是构建对象图的方式,而不是构建后的状态。
也就是说,我建议采用您的装饰器模式并使用它运行。
interface PostInterface
{
public function title();
}
class PostModel implements PostInterface
{
public function title()
{
return $this->title;
}
}
class PostViewHelper implements PostInterface
{
public function __construct(PostInterface $post)
{
$this->post = $post;
}
public function title()
{
return $this->post->title();
}
}
class PostFilter implements PostInterface
{
public function __construct(PostInterface $post)
{
$this->post = $post;
}
public function title()
{
return $this->filter($this->post->title());
}
protected function filter($str)
{
return "FILTERED:$str";
}
}
You'd simply use whatever DI framework you have to build this object graph like so:
$post = new PostFilter(new PostViewHelper($model)));
I often use this approach when building complex nested objects.
One problem you might run into is defining "too many" functions in your PostInterface
. It can be a pain to have to implement these in every decorator class. I take advantage of the PHP magic functions to get around this.
interface PostInterface
{
/**
* Minimal interface. This is the accessor
* for the unique ID of this Post.
*/
public function getId();
}
class SomeDecoratedPost implements PostInterface
{
public function __construct(PostInterface $post)
{
$this->_post = $post;
}
public function getId()
{
return $this->_post->getId();
}
/**
* The following magic functions proxy all
* calls back to the decorated Post
*/
public function __call($name, $arguments)
{
return call_user_func_array(array($this->_post, $name), $arguments);
}
public function __get($name)
{
return $this->_post->get($name);
}
public function __set($name, $value)
{
$this->_post->__set($name, $value);
}
public function __isset($name)
{
return $this->_post->__isset($name);
}
public function __unset($name)
{
$this->_post->__unset($name);
}
}
With this type of decorator in use, I can selectively override whatever method I need to provide the decorated functionality. Anything I don't override is passed back to the underlying object. Multiple decorations can occur all while maintaining the interface of the underlying object.