我指的是我很久以前发表的一篇文章,因为我刚刚开始使用这个 WRG305API.dll。
我一直在尝试编写一个与这个 DLL 接口的应用程序,并感谢当时帮助我的人。我已经能够让它在短时间内工作。
我被这个烦人的问题阻止了,它被描述为:
A callback was made on a garbage collected delegate of type 'WinFFT!WinFFT.winradioIO.winRadioIOWrapper+CallbackFunc::Invoke'. This may cause application crashes ...
这是包装器代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace WinFFT.winradioIO
{
class winRadioIOWrapper
{
private const string APIDLL_PATH = "WRG305API.dll";
public delegate void CallbackFunc(IntPtr p);
public CallbackFunc mycallback;
[StructLayout(LayoutKind.Sequential)]
public struct Features
{
public uint feature;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct RadioInfo
{
public uint length;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 9)]
public string serialNumber;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 9)]
public string productName;
public UInt64 minFrequency;
public UInt64 maxFrequency;
public Features feature;
}
[DllImport(APIDLL_PATH)]
public static extern int OpenRadioDevice(int deviceNumber);
[DllImport(APIDLL_PATH)]
public static extern bool CloseRadioDevice(int radioHandle);
[DllImport(APIDLL_PATH)]
public static extern int GetRadioList(ref RadioInfo info, int bufferSize, ref int infoSize);
[DllImport(APIDLL_PATH)]
public static extern bool IsDeviceConnected(int radioHandle);
[DllImport(APIDLL_PATH)]
public static extern bool GetInfo(int radioHandle, ref RadioInfo info);
[DllImport(APIDLL_PATH)]
public static extern int GetFrequency(int radioHandle);
[DllImport(APIDLL_PATH)]
public static extern bool SetFrequency(int radioHandle, int frequency);
[DllImport(APIDLL_PATH)]
private static extern bool CodecStart(int hRadio, CallbackFunc func, IntPtr CallbackTarget);
[DllImport(APIDLL_PATH)]
private static extern uint CodecRead(int hRadio, byte[] Buf, uint Size);
[DllImport(APIDLL_PATH)]
private static extern bool CodecStop(int hRadio);
public static bool startIFStream(int radioHandle)
{
bool bStarted = CodecStart(radioHandle, MyCallbackFunc, IntPtr.Zero);
return bStarted;
}
// Note: this method will be called from a different thread!
private static void MyCallbackFunc(IntPtr pData)
{
// Sophisticated work goes here...
}
public static void readIFStreamBlock(int radioHandle, byte[] streamDumpLocation, uint blockSize)
{
CodecRead(radioHandle, streamDumpLocation, blockSize);
}
public static bool stopIFStream(int radioHandle)
{
bool bStoped = CodecStop(radioHandle);
return bStoped;
}
}
}
这是我的应用程序接口类层,它提供了使用 dll 接口的友好方法:
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace WinFFT.winradioIO
{
class radioInterface
{
enum DeviceStatus { Disconnected, Connected, Unknown };
private static DeviceStatus deviceStatus = DeviceStatus.Unknown;
public static string radioName, serialNumber;
public static int minimumFreq, maximumFreq;
static int radioHandle;
static radioInterface()
{
InitializeDeviceConnection();
}
public static void duffMethod(IntPtr ptr)
{
}
private static void InitializeDeviceConnection()
{
winRadioIOWrapper.CloseRadioDevice(radioHandle);
deviceStatus = DeviceStatus.Disconnected;
// Get Radio Info
winRadioIOWrapper.RadioInfo radioInfo = new winRadioIOWrapper.RadioInfo();
int aStructSize = Marshal.SizeOf(radioInfo), anInfoSize = 0;
radioInfo.length = (uint)aStructSize;
if (winRadioIOWrapper.GetRadioList(ref radioInfo, aStructSize, ref anInfoSize) == 1)
{
radioName = radioInfo.productName;
serialNumber = radioInfo.serialNumber;
minimumFreq = (int)radioInfo.minFrequency;
maximumFreq = (int)radioInfo.maxFrequency;
}
// Open device
radioHandle = winRadioIOWrapper.OpenRadioDevice(0);
CheckDeviceConnection();
}
private static void CheckDeviceConnection()
{
bool anIsDeviceConnected = winRadioIOWrapper.IsDeviceConnected(radioHandle);
if (deviceStatus == DeviceStatus.Unknown ||
deviceStatus == DeviceStatus.Disconnected && anIsDeviceConnected ||
deviceStatus == DeviceStatus.Connected && !anIsDeviceConnected)
{
if (anIsDeviceConnected)
{
deviceStatus = DeviceStatus.Connected;
winRadioIOWrapper.startIFStream(radioHandle);
}
else
{
winRadioIOWrapper.CloseRadioDevice(radioHandle);
deviceStatus = DeviceStatus.Disconnected;
}
}
}
public static void ReadIFStream(ref byte[] bufferLocation)
{
winRadioIOWrapper.readIFStreamBlock(radioHandle, bufferLocation, (uint)bufferLocation.Length);
}
public static void SetFreq(int valueInHz)
{
winRadioIOWrapper.SetFrequency(radioHandle, valueInHz);
}
public static void ShutDownRadio()
{
winRadioIOWrapper.CloseRadioDevice(radioHandle);
}
}
}
我理解 AVIDeveloper 选择该路径的原因,它非常适合从 WinRadio Reciever 连续流式传输数据(这是 DLL 的用途),但 DLL 中的函数 CodecRead 允许从收音机复制指定数量的字节缓冲。这是我走的路,因为我想控制我获取数据的频率,因此我不理会委托函数。但就目前而言,我正在将包装器中的委托丢给 GC,我真的很难过如何防止这种情况。
在此先感谢各位。