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我想问是否可以将 Blender 制作的 3d 模型导入 pygame 应用程序-> 是的,可以!我找到了一个 .obj 文件 laoder:链接

但现在我的问题是,我想用大地图制作像暗黑破坏神 3 或魔兽世界这样的游戏。我应该在 Blender 制作地图吗?到目前为止我做到了,但我不知道我是否可以将它导入并轻松使用它作为景观/地图?或者 pygame 是否还有其他可能性来制作风景/地图?或者我应该使用另一个框架而不是 pygame?

感谢您提供有关此信息/帮助!

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Firstly: Your link doesn't work ;)

Now then, personally I wouldn't use pygame and python for something like that - I dont think it would be powerfull enough as an interpretted language for something that big - your 3D object loader is probably more for basic models and simple displays (I dont know, as I said your links broken :P )

Asking if there is a better framework is quite broad and everyone will say something different but personally I'm a fan of Unity. It's actually designed for C# programming but you can use Boo, which is pretty similar to python, and it will make your life so much easier in terms of rendering, physics particles... etc :)

Plus there's a terrain sculpting tool for you :)

于 2013-12-18T21:47:49.907 回答