我已经使用 OOP 语言编程超过 10 年,但我现在正在学习 JavaScript,这是我第一次遇到基于原型的继承。我倾向于通过学习好的代码来最快地学习。正确使用原型继承的 JavaScript 应用程序(或库)的编写良好的示例是什么?您能否(简要地)描述一下如何/在哪里使用原型继承,所以我知道从哪里开始阅读?
11 回答
如前所述,道格拉斯·克罗克福德的电影很好地解释了原因并涵盖了如何进行。但是把它放在几行 JavaScript 中:
// Declaring our Animal object
var Animal = function () {
this.name = 'unknown';
this.getName = function () {
return this.name;
}
return this;
};
// Declaring our Dog object
var Dog = function () {
// A private variable here
var private = 42;
// overriding the name
this.name = "Bello";
// Implementing ".bark()"
this.bark = function () {
return 'MEOW';
}
return this;
};
// Dog extends animal
Dog.prototype = new Animal();
// -- Done declaring --
// Creating an instance of Dog.
var dog = new Dog();
// Proving our case
console.log(
"Is dog an instance of Dog? ", dog instanceof Dog, "\n",
"Is dog an instance of Animal? ", dog instanceof Animal, "\n",
dog.bark() +"\n", // Should be: "MEOW"
dog.getName() +"\n", // Should be: "Bello"
dog.private +"\n" // Should be: 'undefined'
);
然而,这种方法的问题在于,它会在您每次创建对象时重新创建对象。另一种方法是在原型堆栈上声明您的对象,如下所示:
// Defining test one, prototypal
var testOne = function () {};
testOne.prototype = (function () {
var me = {}, privateVariable = 42;
me.someMethod = function () {
return privateVariable;
};
me.publicVariable = "foo bar";
me.anotherMethod = function () {
return this.publicVariable;
};
return me;
}());
// Defining test two, function
var testTwo = function() {
var me = {}, privateVariable = 42;
me.someMethod = function () {
return privateVariable;
};
me.publicVariable = "foo bar";
me.anotherMethod = function () {
return this.publicVariable;
};
return me;
};
// Proving that both techniques are functionally identical
var resultTestOne = new testOne(),
resultTestTwo = new testTwo();
console.log(
resultTestOne.someMethod(), // Should print 42
resultTestOne.publicVariable // Should print "foo bar"
);
console.log(
resultTestTwo.someMethod(), // Should print 42
resultTestTwo.publicVariable // Should print "foo bar"
);
// Performance benchmark start
var stop, start, loopCount = 1000000;
// Running testOne
start = (new Date()).getTime();
for (var i = loopCount; i>0; i--) {
new testOne();
}
stop = (new Date()).getTime();
console.log('Test one took: '+ Math.round(((stop/1000) - (start/1000))*1000) +' milliseconds');
// Running testTwo
start = (new Date()).getTime();
for (var i = loopCount; i>0; i--) {
new testTwo();
}
stop = (new Date()).getTime();
console.log('Test two took: '+ Math.round(((stop/1000) - (start/1000))*1000) +' milliseconds');
在内省方面有一个轻微的缺点。转储 testOne,将导致有用信息减少。此外,“testOne”中的私有属性“privateVariable”在所有情况下都是共享的,shesek 的回复中也提到了这一点。
Douglas Crockford 在JavaScript Prototypal Inheritance上有一个不错的页面:
五年前,我用 JavaScript 编写了经典继承。它表明 JavaScript 是一种无类的原型语言,并且它具有足够的表达能力来模拟经典系统。从那时起,我的编程风格就发生了变化,任何优秀的程序员都应该这样做。我学会了完全接受原型主义,并将自己从经典模型的限制中解放出来。
Dean Edward 的Base.js、Mootools 的 Class或John Resig 的 Simple Inheritance作品都是在 JavaScript中进行经典继承的方法。
function Shape(x, y) {
this.x = x;
this.y = y;
}
// 1. Explicitly call base (Shape) constructor from subclass (Circle) constructor passing this as the explicit receiver
function Circle(x, y, r) {
Shape.call(this, x, y);
this.r = r;
}
// 2. Use Object.create to construct the subclass prototype object to avoid calling the base constructor
Circle.prototype = Object.create(Shape.prototype);
我会看看YUI和 Dean Edward 的Base
图书馆:http ://dean.edwards.name/weblog/2006/03/base/
对于 YUI,您可以快速查看lang 模块,尤其是。YAHOO.lang.extend方法。然后,您可以浏览一些小部件或实用程序的来源,并查看它们如何使用该方法。
还有微软的ASP.NET Ajax 库,http://www.asp.net/ajax/。
周围也有很多很好的 MSDN 文章,包括Create Advanced Web Applications With Object-Oriented Techniques。
这是我从 Mixu 的 Node 书 ( http://book.mixu.net/node/ch6.html ) 中找到的最清晰的示例:
我更喜欢组合而不是继承:
组合——一个对象的功能是由不同类的集合组成的,其中包含其他对象的实例。继承 - 对象的功能由它自己的功能加上其父类的功能组成。如果必须继承,请使用普通的旧 JS
如果必须实现继承,至少要避免使用另一个非标准实现/魔术函数。以下是如何在纯 ES3 中实现合理的继承复制(只要您遵循从不在原型上定义属性的规则):
function Animal(name) { this.name = name; }; Animal.prototype.move = function(meters) { console.log(this.name+" moved "+meters+"m."); }; function Snake() { Animal.apply(this, Array.prototype.slice.call(arguments)); }; Snake.prototype = new Animal(); Snake.prototype.move = function() { console.log("Slithering..."); Animal.prototype.move.call(this, 5); }; var sam = new Snake("Sammy the Python"); sam.move();
这与经典继承不同——但它是标准的、可理解的 Javascript,并且具有人们最需要的功能:可链接的构造函数和调用超类方法的能力。
ES6class
和extends
ES6class
并且extends
只是以前可能的原型链操作的语法糖,因此可以说是最规范的设置。
首先了解更多关于原型链和.
属性查找的信息:https ://stackoverflow.com/a/23877420/895245
现在让我们解构发生了什么:
class C {
constructor(i) {
this.i = i
}
inc() {
return this.i + 1
}
}
class D extends C {
constructor(i) {
super(i)
}
inc2() {
return this.i + 2
}
}
// Inheritance syntax works as expected.
(new C(1)).inc() === 2
(new D(1)).inc() === 2
(new D(1)).inc2() === 3
// "Classes" are just function objects.
C.constructor === Function
C.__proto__ === Function.prototype
D.constructor === Function
// D is a function "indirectly" through the chain.
D.__proto__ === C
D.__proto__.__proto__ === Function.prototype
// "extends" sets up the prototype chain so that base class
// lookups will work as expected
var d = new D(1)
d.__proto__ === D.prototype
D.prototype.__proto__ === C.prototype
// This is what `d.inc` actually does.
d.__proto__.__proto__.inc === C.prototype.inc
// Class variables
// No ES6 syntax sugar apparently:
// https://stackoverflow.com/questions/22528967/es6-class-variable-alternatives
C.c = 1
C.c === 1
// Because `D.__proto__ === C`.
D.c === 1
// Nothing makes this work.
d.c === undefined
没有所有预定义对象的简化图:
__proto__
(C)<---------------(D) (d)
| | | |
| | | |
| |prototype |prototype |__proto__
| | | |
| | | |
| | | +---------+
| | | |
| | | |
| | v v
|__proto__ (D.prototype)
| | |
| | |
| | |__proto__
| | |
| | |
| | +--------------+
| | |
| | |
| v v
| (C.prototype)--->(inc)
|
v
Function.prototype
我建议查看 PrototypeJS 的 Class.create:
Line 83 @ http://prototypejs.org/assets/2009/8/31/prototype.js
我见过的最好的例子是在 Douglas Crockford 的JavaScript: The Good Parts中。绝对值得购买,以帮助您对语言有一个平衡的看法。
Douglas Crockford负责 JSON 格式,并在 Yahoo 担任 JavaScript 大师。
有一个片段JavaScript Prototype-based Inheritance with ECMAScript version specific implementations。它将根据当前运行时自动选择在 ES6、ES5 和 ES3 实现之间使用哪一个。
在 Javascript 中添加基于原型的继承示例。
// Animal Class
function Animal (name, energy) {
this.name = name;
this.energy = energy;
}
Animal.prototype.eat = function (amount) {
console.log(this.name, "eating. Energy level: ", this.energy);
this.energy += amount;
console.log(this.name, "completed eating. Energy level: ", this.energy);
}
Animal.prototype.sleep = function (length) {
console.log(this.name, "sleeping. Energy level: ", this.energy);
this.energy -= 1;
console.log(this.name, "completed sleeping. Energy level: ", this.energy);
}
Animal.prototype.play = function (length) {
console.log(this.name, " playing. Energy level: ", this.energy);
this.energy -= length;
console.log(this.name, "completed playing. Energy level: ", this.energy);
}
// Dog Class
function Dog (name, energy, breed) {
Animal.call(this, name, energy);
this.breed = breed;
}
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.bark = function () {
console.log(this.name, "barking. Energy level: ", this.energy);
this.energy -= 1;
console.log(this.name, "done barking. Energy level: ", this.energy);
}
Dog.prototype.showBreed = function () {
console.log(this.name,"'s breed is ", this.breed);
}
// Cat Class
function Cat (name, energy, male) {
Animal.call(this, name, energy);
this.male = male;
}
Cat.prototype = Object.create(Animal.prototype);
Cat.prototype.constructor = Cat;
Cat.prototype.meow = function () {
console.log(this.name, "meowing. Energy level: ", this.energy);
this.energy -= 1;
console.log(this.name, "done meowing. Energy level: ", this.energy);
}
Cat.prototype.showGender = function () {
if (this.male) {
console.log(this.name, "is male.");
} else {
console.log(this.name, "is female.");
}
}
// Instances
const charlie = new Dog("Charlie", 10, "Labrador");
charlie.bark();
charlie.showBreed();
const penny = new Cat("Penny", 8, false);
penny.meow();
penny.showGender();
ES6 使用构造函数和 super 关键字更容易实现继承。