我想拖动一个 UIView,并让它移动附加到它的其他视图的位置,就好像它们都是通过字符串附加的一样。起始状态是一堆 UIViews 聚集在一起。如果你拉出一个,一旦它与被拖动的视图之间的最小距离达到,它所附加的项目就会开始移动。我在想实现这一点的最佳方法是使用 UIDynamicItemBehavior 考虑到我需要它恢复原位并对其施加重量。我不太确定如何在不执行荒谬代码的情况下完成此操作。我拥有的代码如下所示。不幸的是,我遇到了方形项目被拖回 square2 的问题。有人有什么建议吗,如果需要,我很乐意澄清。
- (void)viewDidLoad
{
[super viewDidLoad];
_containmentView = [[UIView alloc] initWithFrame:CGRectMake(0.0, self.view.frame.size.height/2, self.view.frame.size.width, 200)];
[self.view addSubview:_containmentView];
[_containmentView setBackgroundColor:[UIColor greenColor]];
_square = [[UIView alloc]initWithFrame:CGRectMake(200, 0, 100, 100)];
_square.backgroundColor = [UIColor yellowColor];
[_containmentView addSubview:_square];
_square2 = [[UIView alloc]initWithFrame:CGRectMake(100, 0, 100, 100)];
_square2.backgroundColor = [UIColor redColor];
[_containmentView addSubview:_square2];
_animator = [[UIDynamicAnimator alloc]initWithReferenceView:_containmentView];
_gravity = [[UIGravityBehavior alloc]initWithItems:@[_square, _square2]];
_gravity.gravityDirection = CGVectorMake(-1.0, 0.0);
[_animator addBehavior:_gravity];
_collision = [[UICollisionBehavior alloc]initWithItems:@[_square]];
_collision.collisionDelegate = self;
_collision.translatesReferenceBoundsIntoBoundary = YES; //causes the boundary to use the bounds of the reference view supplied to the UIDynamicAnimator
[_animator addBehavior:_collision];
UIDynamicItemBehavior *itemBehaviour = [[UIDynamicItemBehavior alloc] initWithItems:@[_square]];
itemBehaviour.elasticity = 0.6;
[_animator addBehavior:itemBehaviour];
UIPanGestureRecognizer *gesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
[_square addGestureRecognizer:gesture];
UIAttachmentBehavior *attach = [[UIAttachmentBehavior alloc] initWithItem:_square2 attachedToItem:_square];
[_animator addBehavior:attach];
}
-(void)handlePan:(UIPanGestureRecognizer *)gesture
{
CGPoint touchPoint = [gesture locationInView:self.view];
UIView* draggedView = gesture.view;
if (gesture.state == UIGestureRecognizerStateBegan) {
// 1. was the pan initiated from the upper part of the recipe?
UIView* draggedView = gesture.view;
CGPoint dragStartLocation = [gesture locationInView:draggedView];
_draggingView = YES;
_previousTouchPoint = touchPoint;
// [_animator updateItemUsingCurrentState:draggedView];
} else if (gesture.state == UIGestureRecognizerStateChanged && _draggingView) {
// 2. handle dragging
float xOffset = _previousTouchPoint.x - touchPoint.x;
gesture.view.center = CGPointMake(draggedView.center.x - xOffset,
draggedView.center.y);
_previousTouchPoint = touchPoint;
// [_animator updateItemUsingCurrentState:draggedView];
} else if (gesture.state == UIGestureRecognizerStateEnded && _draggingView) {
// 3. the gesture has ended
// [self tryDockView:draggedView];
// [self addVelocityToView:draggedView fromGesture:gesture];
[_animator updateItemUsingCurrentState:draggedView];
_draggingView = NO;
}
}