1

我有一个关于主键或复合键的问题。我创建了一个表,其中只有两个属性,并且都是主键。

主键名称是item_ID̀ andSName`

这两个是另一个主键(其他两个表)的外键,其中: item_ID --> IDSName --> SkillName

项目 ID 名称

1 基本武器
2   
3   
4 重型武器
5 种异国武器
6 重型武器
7 动力武器

结果是这样的:

ID nr 2 和 3 不需要技能名称要求。出于这个原因,我已经这样实现了(因为主键不允许为空):

INSERT INTO Requierments (item_ID, SName) VALUES ( 
01, 'Basic weapons');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
02, null);

INSERT INTO Requierments (item_ID, SName) VALUES ( 
03, null);

INSERT INTO Requierments (item_ID, SName) VALUES ( 
04, 'Heavy weapon');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
05, 'Exotic Weapons');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
06, 'Heavy weapon');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
07, 'Power weapon');

这样做正确吗?或者是否有另一种方式来编码 ID 不需要特定的 SName?


这是 3 个表的代码:

CREATE TABLE `talents` (
  `SkillName` varchar(30) NOT NULL DEFAULT '',
  `Bonus` varchar(30) DEFAULT NULL,
  `Description` varchar(70) DEFAULT NULL,
  `R_Str` int(11) DEFAULT NULL,
  `R_WS` int(11) DEFAULT NULL,
  `R_BS` int(11) DEFAULT NULL,
  `R_Fel` int(11) DEFAULT NULL,
  `R_Per` int(11) DEFAULT NULL,
  `R_Int` int(11) DEFAULT NULL,
  `R_Agi` int(11) DEFAULT NULL,
  `R_WP` int(11) DEFAULT NULL,
  `Talent_requiert` varchar(30) DEFAULT NULL,
  PRIMARY KEY (`SkillName`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

CREATE TABLE `requierments` (
  `item_ID` int(11) NOT NULL DEFAULT '0',
  `SName` varchar(30) NOT NULL DEFAULT '',
  PRIMARY KEY (`item_ID`,`SName`),
  CONSTRAINT `requierments_ibfk_1` FOREIGN KEY (`item_ID`) REFERENCES `item` (`ID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;


CREATE TABLE `item` (
  `ID` int(11) NOT NULL DEFAULT '0',
  `Name_` varchar(30) DEFAULT NULL,
  `Weight` int(11) DEFAULT NULL,
  `Value_` int(11) DEFAULT NULL,
  `Availability` varchar(30) DEFAULT NULL,
  PRIMARY KEY (`ID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

这个想法是在表需求 item_ID ---> 项目表中的 ID 和 SName ---> 天赋中的技能名。出于某种原因,我能够从 item_ID 到 ID 制作外键,但不能从 SName 到 SkillName:

我添加到这些表中的值如下(OBS 在表要求中我已将 ID 2 和 3 设置为 '' 因为不需要任何人才就可以选择它。但我不确定我是否被允许用那个方法?

INSERT INTO Talents ( SkillName, Bonus, Description, R_Str, R_WS, R_BS, R_Fel, R_Per, R_Int, R_Agi, R_WP, Talent_requiert) VALUES (
 'ambidextrous', 0, 'use either hand equally well', 0, 0, 0, 0, 0, 0, 30, 0, null);

INSERT INTO Talents ( SkillName, Bonus, Description, R_Str, R_WS, R_BS, R_Fel, R_Per, R_Int, R_Agi, R_WP, Talent_requiert) VALUES (
 'Frenzy', 0, 'enter psychotic rage to gain combat bonus', 0, 0, 0, 0, 0, 0, 0, 0, null);

INSERT INTO Talents ( SkillName, Bonus, Description, R_Str, R_WS, R_BS, R_Fel, R_Per, R_Int, R_Agi, R_WP, Talent_requiert) VALUES (
 'battle rage', 0, 'parry while frenzied', 0, 0, 0, 0, 0, 0, 0, 0, 'Frenzy');

INSERT INTO Talents ( SkillName, Bonus, Description, R_Str, R_WS, R_BS, R_Fel, R_Per, R_Int, R_Agi, R_WP, Talent_requiert) VALUES (
 'Exotic Weapons', 0, 'Player is able to use exotic weapons', 0, 0, 0, 0, 0, 0, 0, 0, 'Basic weapons');

INSERT INTO Talents ( SkillName, Bonus, Description, R_Str, R_WS, R_BS, R_Fel, R_Per, R_Int, R_Agi, R_WP, Talent_requiert) VALUES (
 'Basic weapons', 0, 'Player is able to use Basic weapons', 0, 0, 0, 0, 0, 0, 0, 0, null);

INSERT INTO Talents ( SkillName, Bonus, Description, R_Str, R_WS, R_BS, R_Fel, R_Per, R_Int, R_Agi, R_WP, Talent_requiert) VALUES (
 'Heavy weapon', 0, 'Player is able to use heavy weapons', 30, 0, 0, 0, 0, 0, 0, 0, null);

INSERT INTO Talents ( SkillName, Bonus, Description, R_Str, R_WS, R_BS, R_Fel, R_Per, R_Int, R_Agi, R_WP, Talent_requiert) VALUES (
 'Power weapon', 0, 'Player is able to use power weapons ', 40, 30, 0, 0, 0, 0, 0, 0, null);



INSERT INTO Item ( ID, Name_, Weight, Value_, Availability) VALUES (
01, 'Las Carbine', 3, 75, 'Common' );

INSERT INTO Item ( ID, Name_, Weight, Value_, Availability) VALUES (
02, 'Laspistol', 1, 50, 'Common' );

INSERT INTO Item ( ID, Name_, Weight, Value_, Availability) VALUES (
03, 'Shotgun', 5, 60, 'average' );

INSERT INTO Item ( ID, Name_, Weight, Value_, Availability) VALUES (
04, 'Heavy Bolter', 40, 2000, 'Very Rare' );

INSERT INTO Item ( ID, Name_, Weight, Value_, Availability) VALUES (
05, 'Needle pistol', 2, 1250, 'Very Rare' );

INSERT INTO Item ( ID, Name_, Weight, Value_, Availability) VALUES (
06, 'Chainsword', 6, 275, 'Rare' );

INSERT INTO Item ( ID, Name_, Weight, Value_, Availability) VALUES (
07, 'Power Sword', 4, 2500, 'Very Rare' );


INSERT INTO Requierments (item_ID, SName) VALUES ( 
01, 'Basic weapons');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
02, '');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
03, '');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
04, 'Heavy weapon');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
05, 'Exotic Weapons');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
06, 'Heavy weapon');

INSERT INTO Requierments (item_ID, SName) VALUES ( 
07, 'Power weapon');
4

1 回答 1

0

您正在尝试处理 anItem没有的情况Requirement。换句话说,这样的a 与 aItem没有关系Talent:根本不要Requirements为此插入任何东西Item

于 2013-12-12T11:06:07.343 回答