我正在尝试为我正在开发的游戏创建菜单,但是当我尝试使用 GetBufferStrategy 时,Eclipse 会告诉我创建一个方法。我不想要一个方法。我希望它获得缓冲策略。我对java有点陌生,所以请解释为什么我的代码是错误的,所以我不再重复了。
package homeScreen;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.swing.JFrame;
public class homeScreen {
static Toolkit tk = Toolkit.getDefaultToolkit();
public static final int WIDTH = (int) tk.getScreenSize().getWidth();
public static final int HEIGHT = (int) tk.getScreenSize().getHeight();
BufferedImageLoader imageLoader = new BufferedImageLoader();
private static homeScreen home = new homeScreen();
private BufferedImage backgroundImage = null;
private BufferedImage Buttons = null;
public static void main(String args[]){
JFrame frame = new JFrame("Game");
frame.pack();
frame.setSize(WIDTH, HEIGHT);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
home.loadImages();
}
private void loadImages() {
try {
backgroundImage = imageLoader.loadImage("/res/HomeScreen.png");
Buttons = imageLoader.loadImage("/res/MainScreenButtons.png");
} catch (IOException e) {
e.printStackTrace();
}
home.display();
}
private void display(){
BufferStrategy buffStrat = this.getBufferStrategy();
Graphics g = buffStrat.getDrawGraphics();
if(buffStrat == null){
createBufferStrategy(3);
return;
}
////////////////////////////////////////////////
////////////////////////////////////////////////
g.dispose();
buffStrat.show();
}
}