155

我正在开发一个非常简单的视频应用程序。我使用的是官方的控件:UIImagePickerController。

这是问题所在。第一次展示 UIImagePickerController 时,iOS 会请求权限。用户可以单击是或否。如果用户单击“否”,则不会解除该控件。相反,如果用户一直单击开始按钮,则计时器会继续,而屏幕始终是黑色的,并且用户无法停止计时器或返回。用户唯一能做的就是杀死应用程序。下一次 UIImagePickerController 出现时,仍然是黑屏,用户点击开始无法返回​​。

我想知道这是否是一个错误。有什么方法可以检测相机的权限,以便我们决定是否显示 UIImagePickerController?

4

6 回答 6

242

检查AVAuthorizationStatus并妥善处理案件。

NSString *mediaType = AVMediaTypeVideo;
AVAuthorizationStatus authStatus = [AVCaptureDevice authorizationStatusForMediaType:mediaType];
if(authStatus == AVAuthorizationStatusAuthorized) {
  // do your logic
} else if(authStatus == AVAuthorizationStatusDenied){
  // denied
} else if(authStatus == AVAuthorizationStatusRestricted){
  // restricted, normally won't happen
} else if(authStatus == AVAuthorizationStatusNotDetermined){
  // not determined?!
  [AVCaptureDevice requestAccessForMediaType:mediaType completionHandler:^(BOOL granted) {
    if(granted){
      NSLog(@"Granted access to %@", mediaType);
    } else {
      NSLog(@"Not granted access to %@", mediaType);
    }
  }];
} else {
  // impossible, unknown authorization status
}
于 2013-12-09T06:46:44.913 回答
92

Swift 4 及更新版本

确保:

import AVFoundation

下面的代码检查所有可能的权限状态:

let cameraMediaType = AVMediaType.video
let cameraAuthorizationStatus = AVCaptureDevice.authorizationStatus(for: cameraMediaType)
    
switch cameraAuthorizationStatus {
case .denied: break
case .authorized: break
case .restricted: break

case .notDetermined:
    // Prompting user for the permission to use the camera.
    AVCaptureDevice.requestAccess(for: cameraMediaType) { granted in
        if granted {
            print("Granted access to \(cameraMediaType)")
        } else {
            print("Denied access to \(cameraMediaType)")
        }
    }
}

从 iOS 10 开始,您需要 NSCameraUsageDescription在 Info.plist 中指定密钥才能请求相机访问权限,否则您的应用程序将在运行时崩溃。请参阅需要使用说明的 API


苹果开发者论坛的一个有趣的旁注:

如果用户在设置中切换您的应用程序对相机的访问权限,系统实际上会终止您的应用程序。这同样适用于设置→隐私部分中的任何受保护数据类。

于 2016-02-25T15:18:09.233 回答
6

迅捷解决方案

extension AVCaptureDevice {
    enum AuthorizationStatus {
        case justDenied
        case alreadyDenied
        case restricted
        case justAuthorized
        case alreadyAuthorized
        case unknown
    }

    class func authorizeVideo(completion: ((AuthorizationStatus) -> Void)?) {
        AVCaptureDevice.authorize(mediaType: AVMediaType.video, completion: completion)
    }

    class func authorizeAudio(completion: ((AuthorizationStatus) -> Void)?) {
        AVCaptureDevice.authorize(mediaType: AVMediaType.audio, completion: completion)
    }

    private class func authorize(mediaType: AVMediaType, completion: ((AuthorizationStatus) -> Void)?) {
        let status = AVCaptureDevice.authorizationStatus(for: mediaType)
        switch status {
        case .authorized:
            completion?(.alreadyAuthorized)
        case .denied:
            completion?(.alreadyDenied)
        case .restricted:
            completion?(.restricted)
        case .notDetermined:
            AVCaptureDevice.requestAccess(for: mediaType, completionHandler: { (granted) in
                DispatchQueue.main.async {
                    if granted {
                        completion?(.justAuthorized)
                    } else {
                        completion?(.justDenied)
                    }
                }
            })
        @unknown default:
            completion?(.unknown)
        }
    }
}

然后为了使用它你做

AVCaptureDevice.authorizeVideo(completion: { (status) in
   //Your work here
})
于 2017-12-02T02:15:27.930 回答
3

作为@Raptor 答案的补充,应该提到以下内容。从 iOS 10 开始,您可能会收到以下错误:This application is modifying the autolayout engine from a background thread after the engine was accessed from the main thread. This can lead to engine corruption and weird crashes.

要解决此问题,请确保按如下方式处理来自主线程的结果(Swift 3):

private func showCameraPermissionPopup() {
    let cameraMediaType = AVMediaTypeVideo
    let cameraAuthorizationStatus = AVCaptureDevice.authorizationStatus(forMediaType: cameraMediaType)

    switch cameraAuthorizationStatus {
    case .denied:
        NSLog("cameraAuthorizationStatus=denied")
        break
    case .authorized:
        NSLog("cameraAuthorizationStatus=authorized")
        break
    case .restricted:
        NSLog("cameraAuthorizationStatus=restricted")
        break
    case .notDetermined:
        NSLog("cameraAuthorizationStatus=notDetermined")

        // Prompting user for the permission to use the camera.
        AVCaptureDevice.requestAccess(forMediaType: cameraMediaType) { granted in
            DispatchQueue.main.sync {
                if granted {
                    // do something
                } else {
                    // do something else
                }
            }
        }
    }
}
于 2017-09-08T09:42:54.250 回答
0

首先在 Info.plist 中指定 NSCameraUsageDescription 键。然后检查 AVAuthorizationStatus 是否已授权,然后显示 UIImagePickerController。它会起作用的。

于 2018-05-27T13:29:12.277 回答
-4

斯威夫特:使用 AVFoundation

  1. 将 AVFoundation 添加到 Target -> Build Phases -> Link Binary with Libraries。
  2. 在 ViewController 上导入 AVFoundation。
  3. 在 Info.plist 上,添加以下内容:

在此处输入图像描述

  1. 在视图控制器上:

@IBAction func cameraButtonClicked(sender: AnyObject) {

let authorizationStatus = AVCaptureDevice.authorizationStatusForMediaType(AVMediaTypeVideo)
print(authorizationStatus.rawValue)

if AVCaptureDevice.authorizationStatusForMediaType(AVMediaTypeVideo) ==  AVAuthorizationStatus.Authorized{
    self.openCameraAfterAccessGrantedByUser()
}
else
{
    print("No Access")

    dispatch_async(dispatch_get_main_queue()) { [unowned self] in
        AVCaptureDevice.requestAccessForMediaType(AVMediaTypeVideo, completionHandler: { (granted :Bool) -> Void in
            if granted == true
            {
                // User granted
                self.openCameraAfterAccessGrantedByUser()
            }
            else
            {
                // User Rejected
                  alertToEncourageCameraAccessWhenApplicationStarts()
            }
        });
    }
}


//Open camera

    func openCameraAfterAccessGrantedByUser()
    {
    if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera)){
        self.cameraAndGalleryPicker!.sourceType = UIImagePickerControllerSourceType.Camera
        cameraAndGalleryPicker?.delegate = self
        cameraAndGalleryPicker?.allowsEditing =  false
        cameraAndGalleryPicker!.cameraCaptureMode = .Photo
        cameraAndGalleryPicker!.modalPresentationStyle = .FullScreen
        presentViewController(self.cameraAndGalleryPicker!, animated: true, completion: nil)
    }
    else
    {

    }
}

//Show Camera Unavailable Alert

func alertToEncourageCameraAccessWhenApplicationStarts()
    {
        //Camera not available - Alert
        let cameraUnavailableAlertController = UIAlertController (title: "Camera Unavailable", message: "Please check to see if it is disconnected or in use by another application", preferredStyle: .Alert)

let settingsAction = UIAlertAction(title: "Settings", style: .Destructive) { (_) -> Void in
    let settingsUrl = NSURL(string:UIApplicationOpenSettingsURLString)
    if let url = settingsUrl {
        dispatch_async(dispatch_get_main_queue()) {
            UIApplication.sharedApplication().openURL(url)
        }

    }
}
let cancelAction = UIAlertAction(title: "Okay", style: .Default, handler: nil)
cameraUnavailableAlertController .addAction(settingsAction)
cameraUnavailableAlertController .addAction(cancelAction)
self.window?.rootViewController!.presentViewController(cameraUnavailableAlertController , animated: true, completion: nil)
}
于 2016-05-31T05:54:26.273 回答