我正在尝试仅使用 c++ 将我的所有应用程序从 IOS 和带有 JAVA EGL 的 ANDROID 移植到 Android 设备上。
我刚刚遇到的一件事是“致命错误:android_native_app_glue.h:没有这样的文件或目录”所以我要检查我的 make 文件,下面是“Android.mk”
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_DEFAULT_CPP_EXTENSION := cpp
LOCAL_MODULE := StarEngine
LOCAL_SRC_FILES := \
main.cpp \
StarEngine.cpp \
../../../StarEngine/StarShader.cpp \
../../../StarEngine/StarTexture.cpp \
../../../StarEngine/StarFBO.cpp\
../../../StarEngine/StarTimer.cpp\
../../../StarEngine/StarMath/Matrix.cpp\
../../../StarEngine/StarMath/Random.cpp\
../../../StarEngine/StarMath/Transform.cpp\
../../../StarEngine/StarMath/Vector.cpp\
../../../StarEngine/StarMath/neonmath/neon_matrix_impl.cpp\
../../../StarEngine/StarMath/vfpmath/matrix_impl.cpp\
../../../StarEngine/StarMath/vfpmath/utility_impl.cpp\
#../../../StarEngine/StarSound/StarSound.cpp
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
LOCAL_CFLAGS := -D_ARM_ARCH_7=1
LOCAL_CPPFLAGS := -D_ARM_ARCH_7=1
else
endif
LOCAL_CFLAGS := -DCONFIG_EMBEDDED -DUSE_IND_THREAD -marm -mfpu=neon -mfloat-abi=softfp
APP_STL := stlport_static
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -llog -ldl -lGLESv2 -landroid -lEGL -lGLESv1_CM
LOCAL_STATIC_LIBRARIES := android_native_app_glue cpufeatures
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cpufeatures,android/native_app_glue)