标题
我制作了附加脚本。
但是在搅拌机 UI 中加载失败。
错误消息是 '_RestrictContext' 对象没有属性 'scene' 。
但是这个脚本在文本编辑器的搅拌器中运行得很好。
为什么不加载这个插件?
bl_info = {
"name": "Add Cube",
"author": "jsh",
"version": (1, 0),
"blender": (2, 68, 0),
"location": "View3D > Tool Shelf > Text make",
"description": "Adds a new Mesh Object",
"warning": "",
"wiki_url": "",
"tracker_url": "http://togetherall.infomaster.co.kr",
"category": "Object"}
import bpy
from bpy.props import *
#
# Store properties in the active scene
#
def initSceneProperties(scn):
bpy.types.Scene.MyInt = IntProperty(
name = "Integer",
description = "Enter an integer")
scn['MyInt'] = 17
bpy.types.Scene.MyFloat = FloatProperty(
name = "Float",
description = "Enter a float",
default = 33.33,
min = -100,
max = 100)
bpy.types.Scene.MyBool = BoolProperty(
name = "Boolean",
description = "True or False?")
scn['MyBool'] = True
bpy.types.Scene.MyEnum = EnumProperty(
items = [('Eine', 'Un', 'One'),
('Zwei', 'Deux', 'Two'),
('Drei', 'Trois', 'Three')],
name = "Ziffer")
scn['MyEnum'] = 2
bpy.types.Scene.MyString = StringProperty(
name = "String2")
scn['MyString'] = "Lorem ipsum dolor sit amet"
return
initSceneProperties(bpy.context.scene)
#
# Menu in UI region
#
class UIPanel(bpy.types.Panel):
bl_label = "Make Text"
bl_space_type = "VIEW_3D"
#bl_region_type = "UI"
bl_region_type = "TOOL_PROPS"
def draw(self, context):
layout = self.layout
scn = context.scene
layout.prop(scn, 'MyInt', icon='BLENDER', toggle=True)
layout.prop(scn, 'MyFloat')
layout.prop(scn, 'MyBool')
layout.prop(scn, 'MyEnum')
layout.prop(scn, 'MyString')
layout.operator("idname_must.be_all_lowercase_and_contain_one_dot")
#
# The button prints the values of the properites in the console.
#
class OBJECT_OT_PrintPropsButton(bpy.types.Operator):
bl_idname = "idname_must.be_all_lowercase_and_contain_one_dot"
bl_label = "make"
def execute(self, context):
bpy.ops.mesh.primitive_cube_add()
return{'FINISHED'}
def printProp(label, key, scn):
try:
val = scn[key]
except:
val = 'Undefined'
#print("%s %s" % (key, val))
return val
def register():
bpy.utils.register_class(UIPanel)
bpy.utils.register_class(OBJECT_OT_PrintPropsButton)
def unregister():
bpy.utils.unregister_class(UIPanel)
bpy.utils.unregister_class(OBJECT_OT_PrintPropsButton)
if __name__ == "__main__":
register()