26

我想通过 Java 绘制一条有向箭头线。

目前我在用java.awt.Line2D.Doubleclass画线

g2.setStroke(new BasicStroke(2.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL)); // g2 is an instance of Graphics2D
g2.draw(new Line2D.Double(x1,y1,x2,y2));

但只有线条出现,没有方向箭头出现。 BasicStroke.Join_BEVEL用于绘制有向箭头。它在两条线段相交时应用。

我正在绘制的线与矩形的边界相交,但未绘制有向箭头。只画了一条简单的线。

有什么我想念的吗?

4

5 回答 5

34

尽管 Pete 的帖子非常全面,但我还是使用这种方法绘制了一条非常简单的线,其末端有一个小三角形。

// create an AffineTransform 
// and a triangle centered on (0,0) and pointing downward
// somewhere outside Swing's paint loop
AffineTransform tx = new AffineTransform();
Line2D.Double line = new Line2D.Double(0,0,100,100);

Polygon arrowHead = new Polygon();  
arrowHead.addPoint( 0,5);
arrowHead.addPoint( -5, -5);
arrowHead.addPoint( 5,-5);

// [...]
private void drawArrowHead(Graphics2D g2d) {  
    tx.setToIdentity();
    double angle = Math.atan2(line.y2-line.y1, line.x2-line.x1);
    tx.translate(line.x2, line.y2);
    tx.rotate((angle-Math.PI/2d));  

    Graphics2D g = (Graphics2D) g2d.create();
    g.setTransform(tx);   
    g.fill(arrowHead);
    g.dispose();
}
于 2010-06-22T16:09:40.343 回答
31

如果多段线中的线段具有特定角度,则在它们之间绘制斜角。如果您正在绘制一条恰好在具有某种颜色的其他一些像素附近绘制的线,则它没有任何意义 - 一旦您绘制了矩形,Graphics 对象就不知道该矩形,它(实际上)只保留像素。(或者更确切地说,图像或操作系统窗口包含像素)。

要画一个简单的箭头,在你做的时候为茎画一条线,然后为 vee 画一条折线。更好看更好的箭头有弯曲的侧面并被填充。

您可能不想为箭头使用斜面,因为斜面是平面;而是使用斜接选项:

import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;

public class BevelArrows
{
    public static void main ( String...args )
    {
        SwingUtilities.invokeLater ( new Runnable () {
            BevelArrows arrows = new BevelArrows();

            @Override
            public void run () {
                JFrame frame = new JFrame ( "Bevel Arrows" );

                frame.add ( new JPanel() {
                    public void paintComponent ( Graphics g ) {
                        arrows.draw ( ( Graphics2D ) g, getWidth(), getHeight() );
                    }
                }
                , BorderLayout.CENTER );

                frame.setSize ( 800, 400 );
                frame.setDefaultCloseOperation ( JFrame.EXIT_ON_CLOSE );
                frame.setVisible ( true );
            }
        } );
    }

    interface Arrow {
        void draw ( Graphics2D g );
    }

    Arrow[] arrows = { new LineArrow(), new CurvedArrow() };

    void draw ( Graphics2D g, int width, int height )
    {
        g.setRenderingHint ( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON );

        g.setColor ( Color.WHITE );
        g.fillRect ( 0, 0, width, height );

        for ( Arrow arrow : arrows ) {
            g.setColor ( Color.ORANGE );
            g.fillRect ( 350, 20, 20, 280 );

            g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL ) );
            g.translate ( 0, 60 );
            arrow.draw ( g );

            g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER ) );
            g.translate ( 0, 100 );
            arrow.draw ( g );

            g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND ) );
            g.translate ( 0, 100 );
            arrow.draw ( g );

            g.translate ( 400, -260 );
        }
    }

    static class LineArrow  implements Arrow
    {
        public void draw ( Graphics2D g )
        {
            // where the control point for the intersection of the V needs calculating
            // by projecting where the ends meet

            float arrowRatio = 0.5f;
            float arrowLength = 80.0f;

            BasicStroke stroke = ( BasicStroke ) g.getStroke();

            float endX = 350.0f;

            float veeX;

            switch ( stroke.getLineJoin() ) {
                case BasicStroke.JOIN_BEVEL:
                    // IIRC, bevel varies system to system, this is approximate
                    veeX = endX - stroke.getLineWidth() * 0.25f;
                    break;
                default:
                case BasicStroke.JOIN_MITER:
                    veeX = endX - stroke.getLineWidth() * 0.5f / arrowRatio;
                    break;
                case BasicStroke.JOIN_ROUND:
                    veeX = endX - stroke.getLineWidth() * 0.5f;
                    break;
            }

            // vee
            Path2D.Float path = new Path2D.Float();

            path.moveTo ( veeX - arrowLength, -arrowRatio*arrowLength );
            path.lineTo ( veeX, 0.0f );
            path.lineTo ( veeX - arrowLength, arrowRatio*arrowLength );

            g.setColor ( Color.BLUE );
            g.draw ( path );

            // stem for exposition only
            g.setColor ( Color.YELLOW );
            g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX, 0.0f ) );

            // in practice, move stem back a bit as rounding errors
            // can make it poke through the sides of the Vee
            g.setColor ( Color.RED );
            g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX - stroke.getLineWidth() * 0.25f, 0.0f ) );
        }
    }

    static class CurvedArrow  implements Arrow
    {
        // to draw a nice curved arrow, fill a V shape rather than stroking it with lines
        public void draw ( Graphics2D g )
        {
            // as we're filling rather than stroking, control point is at the apex,

            float arrowRatio = 0.5f;
            float arrowLength = 80.0f;

            BasicStroke stroke = ( BasicStroke ) g.getStroke();

            float endX = 350.0f;

            float veeX = endX - stroke.getLineWidth() * 0.5f / arrowRatio;

            // vee
            Path2D.Float path = new Path2D.Float();

            float waisting = 0.5f;

            float waistX = endX - arrowLength * 0.5f;
            float waistY = arrowRatio * arrowLength * 0.5f * waisting;
            float arrowWidth = arrowRatio * arrowLength;

            path.moveTo ( veeX - arrowLength, -arrowWidth );
            path.quadTo ( waistX, -waistY, endX, 0.0f );
            path.quadTo ( waistX, waistY, veeX - arrowLength, arrowWidth );

            // end of arrow is pinched in
            path.lineTo ( veeX - arrowLength * 0.75f, 0.0f );
            path.lineTo ( veeX - arrowLength, -arrowWidth );

            g.setColor ( Color.BLUE );
            g.fill ( path );

            // move stem back a bit
            g.setColor ( Color.RED );
            g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX - arrowLength * 0.5f, 0.0f ) );
        }
    }
}
于 2010-01-08T12:56:03.090 回答
19

这是我的方法,仅限绝对数学:

/**
 * Draw an arrow line between two points.
 * @param g the graphics component.
 * @param x1 x-position of first point.
 * @param y1 y-position of first point.
 * @param x2 x-position of second point.
 * @param y2 y-position of second point.
 * @param d  the width of the arrow.
 * @param h  the height of the arrow.
 */
private void drawArrowLine(Graphics g, int x1, int y1, int x2, int y2, int d, int h) {
    int dx = x2 - x1, dy = y2 - y1;
    double D = Math.sqrt(dx*dx + dy*dy);
    double xm = D - d, xn = xm, ym = h, yn = -h, x;
    double sin = dy / D, cos = dx / D;

    x = xm*cos - ym*sin + x1;
    ym = xm*sin + ym*cos + y1;
    xm = x;

    x = xn*cos - yn*sin + x1;
    yn = xn*sin + yn*cos + y1;
    xn = x;

    int[] xpoints = {x2, (int) xm, (int) xn};
    int[] ypoints = {y2, (int) ym, (int) yn};

    g.drawLine(x1, y1, x2, y2);
    g.fillPolygon(xpoints, ypoints, 3);
}
于 2014-12-13T16:59:35.743 回答
15

过去,我编写了以下方法来创建一个箭头形状,然后我可以用 ((Graphics2D) g).fill(shape);

public static Shape createArrowShape(Point fromPt, Point toPt) {
    Polygon arrowPolygon = new Polygon();
    arrowPolygon.addPoint(-6,1);
    arrowPolygon.addPoint(3,1);
    arrowPolygon.addPoint(3,3);
    arrowPolygon.addPoint(6,0);
    arrowPolygon.addPoint(3,-3);
    arrowPolygon.addPoint(3,-1);
    arrowPolygon.addPoint(-6,-1);


    Point midPoint = midpoint(fromPt, toPt);

    double rotate = Math.atan2(toPt.y - fromPt.y, toPt.x - fromPt.x);

    AffineTransform transform = new AffineTransform();
    transform.translate(midPoint.x, midPoint.y);
    double ptDistance = fromPt.distance(toPt);
    double scale = ptDistance / 12.0; // 12 because it's the length of the arrow polygon.
    transform.scale(scale, scale);
    transform.rotate(rotate);

    return transform.createTransformedShape(arrowPolygon);
}

private static Point midpoint(Point p1, Point p2) {
    return new Point((int)((p1.x + p2.x)/2.0), 
                     (int)((p1.y + p2.y)/2.0));
}
于 2011-03-26T23:59:06.023 回答
2

以防万一,如果您想要一个快速的非编程箭头(即用于文本目的),您可以使用将箭头作为文本的代码,只需将您的 HTML 代码放入组件的方法中。我有它工作正常。<html>.setText()java 1.8u202

myLabel.setText("<html><body>&#8592;</body></html>");

此代码&#8592;用于向左箭头

其他箭头方向本网站的 HTML 代码

于 2019-02-19T18:03:45.403 回答