我正在从文件中执行 8 位数据的分散读取(De-Interleaving a 64 channel wave file)。然后我将它们组合成一个字节流。我遇到的问题是我重新构建要写出的数据。
基本上我正在读取 16 个字节,然后将它们构建到单个 __m128i 变量中,然后使用 _mm_stream_ps 将值写回内存。但是我有一些奇怪的性能结果。
在我的第一个方案中,我使用 _mm_set_epi8 内在函数来设置我的 __m128i,如下所示:
const __m128i packedSamples = _mm_set_epi8( sample15, sample14, sample13, sample12, sample11, sample10, sample9, sample8,
sample7, sample6, sample5, sample4, sample3, sample2, sample1, sample0 );
基本上我让编译器决定如何优化它以提供最佳性能。这给出了最差的性能。我的测试在 ~0.195 秒内运行。
其次,我尝试使用 4 _mm_set_epi32 指令进行合并,然后将它们打包:
const __m128i samples0 = _mm_set_epi32( sample3, sample2, sample1, sample0 );
const __m128i samples1 = _mm_set_epi32( sample7, sample6, sample5, sample4 );
const __m128i samples2 = _mm_set_epi32( sample11, sample10, sample9, sample8 );
const __m128i samples3 = _mm_set_epi32( sample15, sample14, sample13, sample12 );
const __m128i packedSamples0 = _mm_packs_epi32( samples0, samples1 );
const __m128i packedSamples1 = _mm_packs_epi32( samples2, samples3 );
const __m128i packedSamples = _mm_packus_epi16( packedSamples0, packedSamples1 );
这确实在一定程度上提高了性能。我的测试现在在 ~0.15 秒内运行。这样做似乎违反直觉,因为我认为这正是 _mm_set_epi8 正在做的事情......
我最后的尝试是使用一些代码,我用老式的方式制作四个 CC(使用 shift 和 ors),然后使用单个 _mm_set_epi32 将它们放入 __m128i 中。
const GCui32 samples0 = MakeFourCC( sample0, sample1, sample2, sample3 );
const GCui32 samples1 = MakeFourCC( sample4, sample5, sample6, sample7 );
const GCui32 samples2 = MakeFourCC( sample8, sample9, sample10, sample11 );
const GCui32 samples3 = MakeFourCC( sample12, sample13, sample14, sample15 );
const __m128i packedSamples = _mm_set_epi32( samples3, samples2, samples1, samples0 );
这提供了更好的性能。运行我的测试大约需要 0.135 秒。我真的开始迷茫了。
所以我尝试了一个简单的读字节写字节系统,它甚至比最后一种方法快得多。
那么发生了什么?这一切对我来说似乎违反直觉。
我已经考虑过延迟发生在 _mm_stream_ps 上的想法,因为我提供数据的速度太快了,但是无论我做什么,我都会得到完全相同的结果。前两种方法是否可能意味着 16 个负载无法通过循环分配以隐藏延迟?如果是这样,为什么会这样?当然,内在函数允许编译器随心所欲地进行优化..我认为这就是重点......而且执行 16 次读取和 16 次写入肯定会比使用一堆 SSE 杂耍的 16 次读取和 1 次写入慢得多说明......毕竟它的读写速度很慢!
任何有任何想法的人都将不胜感激!:D
编辑:在下面的评论之后,我停止将字节预加载为常量并将其更改为:
const __m128i samples0 = _mm_set_epi32( *(pSamples + channelStep3), *(pSamples + channelStep2), *(pSamples + channelStep1), *(pSamples + channelStep0) );
pSamples += channelStep4;
const __m128i samples1 = _mm_set_epi32( *(pSamples + channelStep3), *(pSamples + channelStep2), *(pSamples + channelStep1), *(pSamples + channelStep0) );
pSamples += channelStep4;
const __m128i samples2 = _mm_set_epi32( *(pSamples + channelStep3), *(pSamples + channelStep2), *(pSamples + channelStep1), *(pSamples + channelStep0) );
pSamples += channelStep4;
const __m128i samples3 = _mm_set_epi32( *(pSamples + channelStep3), *(pSamples + channelStep2), *(pSamples + channelStep1), *(pSamples + channelStep0) );
pSamples += channelStep4;
const __m128i packedSamples0 = _mm_packs_epi32( samples0, samples1 );
const __m128i packedSamples1 = _mm_packs_epi32( samples2, samples3 );
const __m128i packedSamples = _mm_packus_epi16( packedSamples0, packedSamples1 );
这将性能提高到 ~0.143 秒。Sitll 不如直接的 C 实现...
再次编辑:迄今为止我得到的最佳表现是
// Load the samples.
const GCui8 sample0 = *(pSamples + channelStep0);
const GCui8 sample1 = *(pSamples + channelStep1);
const GCui8 sample2 = *(pSamples + channelStep2);
const GCui8 sample3 = *(pSamples + channelStep3);
const GCui32 samples0 = Build32( sample0, sample1, sample2, sample3 );
pSamples += channelStep4;
const GCui8 sample4 = *(pSamples + channelStep0);
const GCui8 sample5 = *(pSamples + channelStep1);
const GCui8 sample6 = *(pSamples + channelStep2);
const GCui8 sample7 = *(pSamples + channelStep3);
const GCui32 samples1 = Build32( sample4, sample5, sample6, sample7 );
pSamples += channelStep4;
// Load the samples.
const GCui8 sample8 = *(pSamples + channelStep0);
const GCui8 sample9 = *(pSamples + channelStep1);
const GCui8 sample10 = *(pSamples + channelStep2);
const GCui8 sample11 = *(pSamples + channelStep3);
const GCui32 samples2 = Build32( sample8, sample9, sample10, sample11 );
pSamples += channelStep4;
const GCui8 sample12 = *(pSamples + channelStep0);
const GCui8 sample13 = *(pSamples + channelStep1);
const GCui8 sample14 = *(pSamples + channelStep2);
const GCui8 sample15 = *(pSamples + channelStep3);
const GCui32 samples3 = Build32( sample12, sample13, sample14, sample15 );
pSamples += channelStep4;
const __m128i packedSamples = _mm_set_epi32( samples3, samples2, samples1, samples0 );
_mm_stream_ps( pWrite + 0, *(__m128*)&packedSamples );
这使我可以在 ~0.095 秒内进行处理,这要好得多。不过,我似乎无法与 SSE 接近……我仍然对此感到困惑,但是……哼哼。