尝试编写 java pacman.i 使用 bufferedimage 来存储迷宫。为了检查 pacman 与墙壁的碰撞,我使用了 2d int 数组,值 0 表示空白空间 & pacman 可以在上面移动,1 是 wall.pacman 对象应该在按键时间,按键释放时停止。但是 pacman 没有正确移动,它有时也会在墙壁方块上移动,有时它会移动然后完全停止,即使它在空方块中也是如此。不知道我哪里出错了。我使用了以下课程。请有人帮忙。
public class Map extends JPanel implements Runnable{
private int TILE_W=15; //divide map into 15x15 tiles
private int TILE_H=20; //there will be 20 tiles along width and 15 along height,total of 300 tiles
private Image tile; // 15x15 png image
private BufferedImage img; //stores maze image
private long DELAY=50;
private Pacman pacman;
private int[][] mapdata={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,1,0,0,1,0,1,0,1,0,1,1,1,1,1,1,0,1},
{1,0,0,1,1,1,1,0,1,0,1,0,1,0,0,0,0,1,0,1},
{1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,1},
{1,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,0,1},
{1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,1,0,0,1,0,1,0,1,0,1,1,1,1,1,1,0,1},
{1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,0,0,1,0,1},
{1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,0,0,1,0,1},
{1,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,0,1},
{1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
public Map(){
ImageIcon ict=new ImageIcon(this.getClass().getResource("tile.png"));
tile=ict.getImage();
addKeyListener(new KbListener());
setFocusable(true);
setDoubleBuffered(true);
pacman=new Pacman(mapdata);
img=new BufferedImage(350,350,BufferedImage.TYPE_INT_ARGB);
Graphics2D g2D=(Graphics2D) img.getGraphics();
for(int x=0;x<TILE_W;x++)
for(int y=0;y<TILE_H;y++){
if(mapdata[x][y]==1)
g2D.drawImage(tile,y*15,x*15,this);
}
Thread t=new Thread(this);
t.start();
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2D=(Graphics2D) g;
g2D.drawImage(img,0,0,this);
g2D.drawImage(pacman.getImage(),pacman.getX(),pacman.getY(),this);
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void run() {
// TODO Auto-generated method stub
while(true){
repaint();
pacman.move();
try {
Thread.sleep(DELAY);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
private class KbListener extends KeyAdapter{
public void keyReleased(KeyEvent e){
pacman.keyReleased(e);
}
public void keyPressed(KeyEvent e){
pacman.keyPressed(e);
}
}
}
public class Pacman {
private Image pacman;
private int x,y;
private int dx,dy;
private int[][] mapdata;
private int mapx,mapy;
public Pacman(int[][] mapdata){
ImageIcon icp=new ImageIcon(this.getClass().getResource("pacman.png"));
pacman=icp.getImage();
x=30;
y=15;
dx=0;
dy=0;
mapx=2;
mapy=1;
this.mapdata=mapdata;
}
public void move(){
x+=dx;
y+=dy;
}
public Image getImage(){
return pacman;
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public void keyPressed(KeyEvent e){
int k=e.getKeyCode();
if(k==KeyEvent.VK_LEFT){
mapx=(x-15)/15;
if(mapdata[mapx][mapy]==1)
dx=0;
else dx=-15;
}
if(k==KeyEvent.VK_RIGHT){
mapx=(x+15)/15;
if(mapdata[mapx][mapy]==1)
dx=0;
else dx=15;
}
if(k==KeyEvent.VK_UP){
mapy=(y-15)/15;
if(mapdata[mapx][mapy]==1)
dy=0;
else dy=-15;
}
if(k==KeyEvent.VK_DOWN){
mapy=(y+15)/15;
if(mapdata[mapx][mapy]==1)
dy=0;
else dy=15;
}
}
public void keyReleased(KeyEvent e){
int k=e.getKeyCode();
if(k==KeyEvent.VK_LEFT)
dx=0;
if(k==KeyEvent.VK_RIGHT)
dx=0;
if(k==KeyEvent.VK_UP)
dy=0;
if(k==KeyEvent.VK_DOWN)
dy=0;
}
}