这是我的第一场比赛,我遇到了一些问题。我有我需要的所有文件。pygame 窗口像要开始游戏一样打开,然后它只是给了我死亡的沙滩球!哈哈!错误代码如下。任何帮助将不胜感激!
Traceback (most recent call last):
File "/Users/mhallfamily/Desktop/Python Folder/Skier.py", line 81, in <module>
skier = SkierClass()
File "/Users/mhallfamily/Desktop/Python Folder/Skier.py", line 12, in __init__
self.image = pygame.image.load ("skier_down.png")
error: Couldn't open skier_down.png
这是我的程序!
#First Game!!!!
import pygame, sys, random
skier_images = ["skier_down.png", "skier_right1.png",
"skier_right2.png", "skier_left2.png",
"skier_left1.png"]
class SkierClass (pygame.sprite.Sprite):
def __init__(self) :
pygame.sprite.Sprite.__init__(self)
import os
print (os.getcwd(), os.path.exists("skier_down.png"))
self.image = pygame.image.load ("skier_down.png")
self.rect = self.image.get_rect ()
self.rect.center = [320, 100]
self.angle = 0
def turn(self, direction) :
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6 - abs(self.angle) *2]
return speed
def move (self, speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx < 620: self.rect.centerx = 620
class ObsticalsClass (pygame.sprite.Sprite):
def __init__(self, image_file, location, type) :
pygame.sprite.Sprite.__init__ (self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.location = loacation
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
def scroll (self, t_ptr):
self.rect.centery = self.location[1] - t_ptr
def creat_map(start, end):
obsticals = pygame.sprite.Group()
grates = pygame.sprite.Group()
locations = []
for i in range (10):
row = random.randit (start, end)
col = random.randit (0, 9)
location = [col * 64 + 20, row * 64 + 20]
if not (location in locations) :
locations.append(location)
type = random.choice(["tree", "flag"])
if type == "tree": img = "skier_tree.png"
elif type == "flag": img = "skier_flag.png"
obstacle = ObstacleClass (img, location, type)
obstacles.add(obstacle)
return obstacles
def animate ():
screen.fill ([255, 255, 255])
pygame.display.update (obstacles.draw(screen))
screen.blit (skier.image, skier.rect)
screen.blit(score_text, [10 ,10])
pygame.display.flip()
def updateObstacleGroup (map0, map1):
obstacles = pygame.sprite.Group()
for ob in map0: obstacles.add (ob)
for ob in map1: obstacles.add (ob)
return obstacles
pygame.init()
screen = pygame.display.set_mode ([640, 640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map_position = 0
map0 = create_map (20, 29)
map1 = create_map (10, 19)
activeMap = 0
obstacles = updateObstacleGroup (map0, map1)
font = pygame.font.Font (None, 50)
while True:
clock.tick (30)
for event in pygame.event.get ():
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn (-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn (1)
skier.move (speed)
map_position += speed [1]
if map_position >=640 and activeMap == 0:
activeMap = 1
map0 = creat_map (20, 29)
obstacles = updateObsstacleGroup (map0, map1)
if map_position >=640 and activeMap == 0 :
activeMap = 0
for ob in map0:
ob.location[1] = ob.location [1] -1280
map_position = map_position - 1280
map1 = create_map (10, 19)
obstacles = updateObstaclesGroup (map0, map1)
for obstacles in obstacles:
obstacles.scroll (map_position)
hit = pygame.sprite.spritecollide (skier, obstacles, False)
if hit:
if hit [0] .type == "tree" and not hit [0] .passed:
points - 100
skier.image = pygame.image.load ("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.angle = 0
speed = [0, 6]
hit[0] .passed = True
elif hit [0] .type == "flag" and not hit [0] .passed:
points += 10
obstacles.remove (hit[0])
score_text = font.render ("Score: " +str(points), 1, (0, 0, 0))
animate ()