I'm doing a realtime app with geddy framework (the basic chat example). But I get and error when the client tries to establish the connection.
here's the server-side code (on the init.js file):
var io = require('socket.io').listen(geddy.server);
io.sockets.on('connection', function (socket) {
  console.log("Good!");
  socket.emit('new', { message: 'world' });
  socket.on('newMessage', function (data) {
    console.log(data);
  });
});
and the client-side code:
$(document).ready(function(){
    startSockets();
});
function startSockets(){
  var socket = io.connect('http://localhost:4004');
  socket.on('new', function (data) {
    alert(data);
    //socket.emit('newMessage', { my: 'data' });
  });
}
When I try to connect to localhost:4004/ I get the next warn:
   debug - setting request GET /socket.io/1/websocket/G_GapksVv1J4iBZIUVe3
   debug - set heartbeat interval for client G_GapksVv1J4iBZIUVe3
   debug - websocket writing 7:::1+0
   warn  - client not handshaken client should reconnect
   info  - transport end (error)
   debug - set close timeout for client G_GapksVv1J4iBZIUVe3
   debug - cleared close timeout for client G_GapksVv1J4iBZIUVe3
   debug - cleared heartbeat interval for client G_GapksVv1J4iBZIUVe3
   debug - discarding transport
besides Chrome console gives this error:
WebSocket is closed before the connection is established. 
I don't know what can cause these. Any ideas?