So this is my game I've bean working on and so have things are going very well, the player can move around and shoot down the boxes which are ment to be moving but theres these small glitches, but before I go on heres the code:
import pygame, math, random, sys
from pygame import *
import random, math, cmath
pygame.init()
#variables end----------------------------------------------------------------
#imagers
grass = "grass_shit.png" #grass image
player_img = "shithead.png" #player name
ali_img = "shit_head2.png" #alien image
dead_screen = "dead_shit.png"
cross_hair = "crosshair.png"
playButton = "playbutton.png"
#screen
screen = pygame.display.set_mode((850, 640),0,32) #set screen
background = pygame.image.load(grass).convert() #load image to screen
health = 100
#mouse things
crosshair = pygame.image.load(cross_hair).convert_alpha()
#variables end----------------------------------------------------------------
pygame.mouse.set_visible(False)
black = ( 0, 0, 0)
white = ( 255, 255, 255)
red = ( 255, 0, 0)
blue = ( 0, 0, 255)
player_x, player_y = 0, 0
move_player_x, move_player_y = 0, 0
move_ali_x, move_ali_y = 0, 0
class Block(pygame.sprite.Sprite):
def __init__(self, color):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([20, 15])
self.image.fill(color)
self.rect = self.image.get_rect()
def update(self):
global move_ali_x
global move_ali_y
if block.rect.x < player_x:
move_ali_x =+ 0.05
elif block.rect.x > player_x:
move_ali_x =- 0.05
if block.rect.y < player_y:
move_ali_y =+ 0.05
elif block.rect.y > player_y:
move_ali_y =- 0.05
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([20,20])
self.image.fill(red)
self.rect = self.image.get_rect()
def update(self):
pos = pygame.mouse.get_pos()
self.rect.x = player_x
self.rect.y = player_y
class Bullet(pygame.sprite.Sprite):
def __init__(self, mouse, player):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([4, 10])
self.image.fill(black)
self.mouse_x, self.mouse_y = mouse[0], mouse[1]
self.player = player
self.rect = self.image.get_rect()
def update(self):
speed = 10
range = 50000
distance = [self.mouse_x - self.player[0], self.mouse_y - self.player[1]]
norm = math.sqrt(distance[0] ** 2 + distance[1] ** 2)
direction = [distance[0] / norm, distance[1] / norm]
bullet_vector = [direction[0] * speed, direction[1] * speed]
self.rect.x += bullet_vector[0]
self.rect.y += bullet_vector[1]
pygame.init()
screen_width = 850
screen_height = 640
screen = pygame.display.set_mode([screen_width,screen_height])
all_sprites_list = pygame.sprite.Group()
block_list = pygame.sprite.Group()
bullet_list = pygame.sprite.Group()
for i in range(5):
block = Block(blue)
block.rect.x = random.randrange(screen_width)
block.rect.y = random.randrange(350)
block_list.add(block)
all_sprites_list.add(block)
player = Player()
all_sprites_list.add(player)
done = False
clock = pygame.time.Clock()
score = 0
player.rect.y = 370
# -------- Main Program Loop -----------
while not done:
# --- Event Processing
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.MOUSEBUTTONDOWN:
bullet = Bullet(event.pos, [player.rect.x, player.rect.y])
bullet.rect.x = player.rect.x
bullet.rect.y = player.rect.y
all_sprites_list.add(bullet)
bullet_list.add(bullet)
if event.type== pygame.KEYDOWN:
if event.key==K_a:
move_player_x=-4
elif event.key==K_d:
move_player_x=+4
elif event.key==K_w:
move_player_y=-4
elif event.key==K_s:
move_player_y=+4
if event.type== pygame.KEYUP:
if event.key==K_a:
move_player_x=0
elif event.key==K_d:
move_player_x=0
elif event.key==K_w:
move_player_y=0
elif event.key==K_s:
move_player_y=0
# --- Game logic
all_sprites_list.update()
player_x += move_player_x
player_y += move_player_y
block.rect.y += move_ali_y
block.rect.x += move_ali_x
for bullet in bullet_list:
block_hit_list = pygame.sprite.spritecollide(bullet, block_list, True)
for block in block_hit_list:
bullet_list.remove(bullet)
all_sprites_list.remove(bullet)
score += 1
print( score )
if bullet.rect.y < -10:
bullet_list.remove(bullet)
all_sprites_list.remove(bullet)
if player.rect.colliderect(block.rect):
health =- 35
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_x -= crosshair.get_width() / 2
mouse_y -= crosshair.get_height() / 2
screen.blit(background,(0,0))
all_sprites_list.draw(screen)
screen.blit(crosshair,(mouse_x, mouse_y))
pygame.display.flip()
pygame.display.update()
clock.tick(20)
pygame.quit()
So glitch number one: only one of the boxers moves, I cant figure out why it only one of them is moving towards the player, all the boxers are meant to move towards the player as this is hoping to become a zombie shooter.
Glitch two: At a random point the box that does move does stops moving in all directions but one, so lets say this happens when the box in in the center of the screen, if the player goes to the left of the box, nothing, but when the player moves to thr right of the player it moves right, but only right not up or down, and this seams to happen at soem point everytime.
Well thats it, hope you can help thanks heaps stackoverflow