13

Well, the thing is, I had the need to use dictionaries in python, but I realized i couldn't randomly shuffle them. I have to randomly shuffle it, and assign the values to the same dictionary. Any help would be appreciated.

import random
i = 1
name = ""
helper = []
number_of_com = 0
win_0 = []
win_1 = []
win_2 = []
win_3 = []
win_4 = []
win_5 = []
win_6 = []
win_7 = []
win_8 = []
win_9 = []
win_10 = []
print ("Welcome to the Swiss Round Calculator. This project was made by Enes Kristo")
number_of_com = int(input("Please enter the number of the competitors:\n"))
if number_of_com <= 16:
    loop = 3
elif number_of_com <= 32:
    loop = 4
elif number_of_com <= 64:
    loop = 5
elif number_of_com <= 128:
    loop = 6
elif number_of_com <= 256:
    loop = 7
elif number_of_com <= 512:
    loop = 8
elif number_of_com <= 1024:
    loop = 9
else:
    loop = 10
while i <= number_of_com:
    name = str(input("Name of competitor nr."+str(i)+":\n"))
    helper.append([name, 0, 0])
    i += 1
def odd():
    b = 0
    while b <= (number_of_com - 2):
        helper_1 = helper[b]
        b += 1
        helper_2 = helper[b]
        print ("Player " + str(helper_1[0]) + " is vs player " + str(helper_2[0]) + ".")
        b += 1
    helper_3 = helper[(number_of_com-1)]
    print (str(helper_3[0])+" gets a free win.")
    helper_3[1] += 1
    helper[(number_of_com-1)] = helper_3
    b = 0
    while b <= (number_of_com - 2):
        helper_1 = helper[b]
        b += 1
        helper_2 = helper[b]
        print("In the match between player " + str(helper_1[0]) + " and player " +str(helper_2[0]) + " who won?")
        a = int(input("Enter 1 if player " + str(helper_1[0]) + " won or 2 if player " + str(helper_2[0]) + " won.\n"))
        if a == 1 or a == 2:
            if a == 1:
                helper_1[1] += 1
                helper_2[2] += 1
                b -= 1
                helper[b] = helper_1
                b += 1
                helper[b] = helper_2
            else:
                helper_1[2] += 1
                helper_2[1] += 1
                b -= 1
                helper[b] = helper_1
                b += 1
                helper[b] = helper_2
        else:
            print("Enter a correct number.")
            b -= 1
            continue
        b += 1
    random.shuffle(helper)
    v = 0
    while v < number_of_com:
        helper_1 = helper[v]
        if helper_1[1] == 0:
            win_0.append(helper_1)
        elif helper_1[1] == 1:
            win_1.append(helper_1)
        elif helper_1[1] == 2:
            win_2.append(helper_1)
        elif helper_1[1] == 3:
            win_3.append(helper_1)
        elif helper_1[1] == 4:
            win_4.append(helper_1)
        elif helper_1[1] == 5:
            win_5.append(helper_1)
        elif helper_1[1] == 6:
            win_6.append(helper_1)
        elif helper_1[1] == 7:
            win_7.append(helper_1)
        elif helper_1[1] == 8:
            win_8.append(helper_1)
        elif helper_1[1] == 9:
            win_9.append(helper_1)
        elif helper_1[1] == 10:
            win_10.append(helper_1)
        v += 1
    random.shuffle(win_0)
    random.shuffle(win_1)
    random.shuffle(win_2)
    random.shuffle(win_3)
    random.shuffle(win_4)
    random.shuffle(win_5)
    random.shuffle(win_6)
    random.shuffle(win_7)
    random.shuffle(win_8)
    random.shuffle(win_9)
    random.shuffle(win_10)
    while len(helper) > 0:
        helper.pop()
    helper.append(win_10)
    helper.append(win_9)
    helper.append(win_8)
    helper.append(win_7)
    helper.append(win_6)
    helper.append(win_5)
    helper.append(win_4)
    helper.append(win_3)
    helper.append(win_2)
    helper.append(win_1)
    helper.append(win_0)
def even():
    b = 0
    while b <= (number_of_com - 2):
        helper_1 = helper[b]
        b += 1
        helper_2 = helper[b]
        print ("Player " + str(helper_1[0]) + " is vs player " +str(helper_2[0]) + ".")
        b += 1
    b = 0
    while b <= (number_of_com - 2):
        helper_1 = helper[b]
        b += 1
        helper_2 = helper[b]
        print("In the match between player " + str(helper_1[0]) + " and player " +str(helper_2[0]) + " who won?")
        a = int(input("Enter 1 if player " + str(helper_1[0]) + " won or 2 if player " + str(helper_2[0]) + " won."))
        if a == 1 or a == 2:
            if a == 1:
                helper_1[1] += 1
                helper_2[2] += 1
                b -= 1
                helper[b] = helper_1
                b += 1
                helper[b] = helper_2
            else:
                helper_1[2] += 1
                helper_2[1] += 1
                b -= 1
                helper[b] = helper_1
                b += 1
                helper[b] = helper_2
        else:
            print("Enter a correct number.")
            b -= 1
            continue
        b += 1
        random.shuffle(helper)
        v = 0
    while v < number_of_com:
        helper_1 = helper[v]
        if helper_1[1] == 0:
            win_0.append(helper_1)
        elif helper_1[1] == 1:
            win_1.append(helper_1)
        elif helper_1[1] == 2:
            win_2.append(helper_1)
        elif helper_1[1] == 3:
            win_3.append(helper_1)
        elif helper_1[1] == 4:
            win_4.append(helper_1)
        elif helper_1[1] == 5:
            win_5.append(helper_1)
        elif helper_1[1] == 6:
            win_6.append(helper_1)
        elif helper_1[1] == 7:
            win_7.append(helper_1)
        elif helper_1[1] == 8:
            win_8.append(helper_1)
        elif helper_1[1] == 9:
            win_9.append(helper_1)
        elif helper_1[1] == 10:
            win_10.append(helper_1)
        v += 1
    random.shuffle(win_0)
    random.shuffle(win_1)
    random.shuffle(win_2)
    random.shuffle(win_3)
    random.shuffle(win_4)
    random.shuffle(win_5)
    random.shuffle(win_6)
    random.shuffle(win_7)
    random.shuffle(win_8)
    random.shuffle(win_9)
    random.shuffle(win_10)
    while len(helper) > 0:
        helper.pop()
    helper.append(win_10)
    helper.append(win_9)
    helper.append(win_8)
    helper.append(win_7)
    helper.append(win_6)
    helper.append(win_5)
    helper.append(win_4)
    helper.append(win_3)
    helper.append(win_2)
    helper.append(win_1)
    helper.append(win_0)
if number_of_com % 2 == 0:
    c = 1
    while c <= loop:
        even()
        c += 1
else:
    c = 1
    while c <= loop:
        odd()
        c += 1
4

7 回答 7

55

你不能重新洗字典。您可以做的是创建字典键的列表并对其进行洗牌以实现访问字典内容的新任意顺序:

>>> import random
>>> d = {1:2, 3:4, 5:6, 7:8, 9:10}
>>> d
{1: 2, 3: 4, 9: 10, 5: 6, 7: 8}
>>> keys =  list(d.keys())      # Python 3; use keys = d.keys() in Python 2
>>> random.shuffle(keys)
>>> [(key, d[key]) for key in keys]
[(1, 2), (5, 6), (7, 8), (9, 10), (3, 4)]
>>> random.shuffle(keys)
>>> [(key, d[key]) for key in keys]
[(9, 10), (3, 4), (1, 2), (7, 8), (5, 6)]
>>> random.shuffle(keys)
>>> [(key, d[key]) for key in keys]
[(1, 2), (7, 8), (3, 4), (5, 6), (9, 10)]
于 2013-11-10T21:20:06.573 回答
28

如果您使用的是 Python 3.7,其中 dicts 是正式订购的,您可以将 dict 项转换为元组列表以进行改组,然后再使用dict()构造函数将其转换回 dict:

import random
d = {'a':1, 'b':2, 'c':3, 'd':4}
l = list(d.items())
random.shuffle(l)
d = dict(l)
于 2018-09-22T08:41:12.097 回答
5

好吧,我认为您也可以更简单地进行操作,而无需 lambdas 等:

from random import shuffle
from collections import OrderedDict 
a = {num-97:chr(num) for num in range(97, 107)}
# a = {0: 'a', 1: 'b', 2: 'c', 3: 'd', 4: 'e', 5: 'f', 6: 'g', 7: 'h', 8: 'i', 9: 'j'}
b = list(a.items())
shuffle(b)
a = OrderedDict(b) #Or just stay with b
# a = OrderedDict([(1, 'b'), (6, 'g'), (4, 'e'), (3, 'd'), (5, 'f'), (8, 'i'), (2, 'c'), (7, 'h'), (9, 'j'), (0, 'a')])
# b = [(1, 'b'), (6, 'g'), (4, 'e'), (3, 'd'), (5, 'f'), (8, 'i'), (2, 'c'), (7, 'h'), (9, 'j'), (0, 'a')]

我认为使用随机播放使代码更清晰,然后使用随机键排序。

仅对于改组键,它会像这样:

keys = list(a.keys())
shuffle(keys)
OrderedDict(zip(keys, a.values()))
# OrderedDict([(3, 'a'), (1, 'b'), (9, 'c'), (4, 'd'), (6, 'e'), (8, 'f'), (0, 'g'), (2, 'h'), (5, 'i'), (7, 'j')])
于 2017-02-14T10:21:51.230 回答
2

我看到那些人扭曲了这个简单的问题(如果我明白的话)。打乱字典的内容让我们说

a={'a':1,'b':2,'c':3}

我们可以通过三个简单的步骤来完成:

  1. 列出给定字典的项目

    a1 = 列表(a.items())

    出[1]: [('a', 1), ('b', 2), ('c', 3)]

  2. 洗牌项目列表

    numpy.random.shuffle(a1)

    输出[2]: [('b', 2), ('c', 3), ('a', 1)]

  3. 得到洗牌的字典

    a = 字典(a1)

    出[3]:{'b':2,'c':3,'a':1}

于 2018-06-16T06:44:23.723 回答
1

您不能订购内置的dict,但在collections模块中有OrderedDict

>>> from collections import OrderedDict
>>> from random import random
>>> od = OrderedDict(a=1, b=2, c=3, d=4)
>>> # sorts a list by  whatever the key-callable returns => its randomly sorted
>>> shuffled_key_value_list = sorted(od.items(), key=lambda x: random())
>>> shuffled_key_value_list # (this might also do it)
[('d', 4), ('c', 3), ('a', 1), ('b', 2)]
>>> OrderedDict(shuffled_key_value_list)
OrderedDict([('d', 4), ('c', 3), ('a', 1), ('b', 2)])
于 2013-11-10T22:07:57.743 回答
0

随机改组字典的简单想法是使用集合。即使您不需要随机库。

d = {'a':'1','b':'2','c':'3','d':'4'}
d_set = list(set(d))
d = {i:d[i] for i in d_set}
于 2020-11-03T14:36:28.610 回答
-1

将键随机分配给值:

from random import shuffle

x = dict(a=1, b=2, c=3, d=4)

# py2.7
values = x.values()
# py3.*
values = list( x.values() )

# It does not make any difference, whether values or keys are shuffled
# but it could lead to wrong conclusions to shuffle the keys.
shuffle(values)

y = dict(zip(x.keys(), values))
# py2.7
print y
# py3.*
print(y)

输出

{'a': 1, 'c': 4, 'b': 2, 'd': 3}
于 2013-11-10T21:21:15.403 回答