嗨所以我目前有一个应用程序,我有一个显示 matplotlib 图的窗口。
即这样的:
from numpy import arange, sin, pi
import matplotlib
matplotlib.use('WXAgg')
from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigureCanvas
from matplotlib.backends.backend_wx import NavigationToolbar2Wx
from matplotlib.figure import Figure
import wx
class CanvasPanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent)
self.figure = Figure()
self.axes = self.figure.add_subplot(111)
self.canvas = FigureCanvas(self, -1, self.figure)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.canvas, 1, wx.LEFT | wx.TOP | wx.GROW)
self.SetSizer(self.sizer)
self.Fit()
def draw(self):
t = arange(0.0, 3.0, 0.01)
s = sin(2 * pi * t)
self.axes.plot(t, s)
if __name__ == "__main__":
app = wx.PySimpleApp()
fr = wx.Frame(None, title='test')
panel = CanvasPanel(fr)
panel.draw()
fr.Show()
app.MainLoop()
取自https://stackoverflow.com/a/10741760/1800665
我想做的是在这个面板中有两个画布,左侧显示 matplotlib 画布中的图形,右侧显示 opengl 画布上的形状。
我有以下代码在 wxpython 的 opengl 画布中绘制立方体:
import wx
import sys
from wx import glcanvas
from OpenGL.GL import *
from OpenGL.GLUT import *
class MyCanvasBase(glcanvas.GLCanvas):
def __init__(self, parent):
glcanvas.GLCanvas.__init__(self, parent, -1)
self.init = False
self.context = glcanvas.GLContext(self)
# initial mouse position
self.lastx = self.x = 30
self.lasty = self.y = 30
self.size = None
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing on MSW.
def OnSize(self, event):
wx.CallAfter(self.DoSetViewport)
event.Skip()
def DoSetViewport(self):
size = self.size = self.GetClientSize()
self.SetCurrent(self.context)
glViewport(0, 0, size.width, size.height)
def OnPaint(self, event):
dc = wx.PaintDC(self)
self.SetCurrent(self.context)
if not self.init:
self.InitGL()
self.init = True
self.OnDraw()
def OnMouseDown(self, evt):
self.CaptureMouse()
self.x, self.y = self.lastx, self.lasty = evt.GetPosition()
def OnMouseUp(self, evt):
self.ReleaseMouse()
def OnMouseMotion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
self.lastx, self.lasty = self.x, self.y
self.x, self.y = evt.GetPosition()
self.Refresh(False)
class CubeCanvas(MyCanvasBase):
def InitGL(self):
# set viewing projection
glMatrixMode(GL_PROJECTION)
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
# position viewer
glMatrixMode(GL_MODELVIEW)
glTranslatef(0.0, 0.0, -2.0)
# position object
glRotatef(self.y, 1.0, 0.0, 0.0)
glRotatef(self.x, 0.0, 1.0, 0.0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# draw six faces of a cube
glBegin(GL_QUADS)
glNormal3f( 0.0, 0.0, 1.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glNormal3f( 0.0, 0.0,-1.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glNormal3f( 0.0, 1.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5, 0.5)
glNormal3f( 0.0,-1.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glNormal3f( 1.0, 0.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glNormal3f(-1.0, 0.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5,-0.5)
glEnd()
if self.size is None:
self.size = self.GetClientSize()
w, h = self.size
w = max(w, 1.0)
h = max(h, 1.0)
xScale = 180.0 / w
yScale = 180.0 / h
glRotatef((self.y - self.lasty) * yScale, 1.0, 0.0, 0.0);
glRotatef((self.x - self.lastx) * xScale, 0.0, 1.0, 0.0);
self.SwapBuffers()
#----------------------------------------------------------------------
class RunDemoApp(wx.App):
def __init__(self):
wx.App.__init__(self, redirect=False)
def OnInit(self):
canvasClass = eval('CubeCanvas')
cx = 0
frame = wx.Frame(None, -1, 'CubeCanvas', size=(400,400), pos=(cx,400))
canvasClass(frame) # CubeCanvas(frame) or ConeCanvas(frame); frame passed to MyCanvasBase
frame.Show(True)
self.frame = frame
return True
def OnExitApp(self, evt):
self.frame.Close(True)
def OnCloseFrame(self, evt):
if hasattr(self, "window") and hasattr(self.window, "ShutdownDemo"):
self.window.ShutdownDemo()
evt.Skip()
app = RunDemoApp()
app.MainLoop()
取自并适用于删除按钮面板和圆锥选项:http ://wiki.wxpython.org/GLCanvas%20update
我已经玩了很长时间了,我发现很难理解如何混合这两个画布并将它们显示在一个框架中,所以任何帮助都将不胜感激!
提前致谢!