0

我正在为模拟扑克游戏的入门课程编写 C++ 程序。我创建了一个带有整数的卡片对象来存储面部和套装的值。然后我创建了一个包含 52 个卡片对象的 C++11 数组的 DeckOfCards 对象。我正在尝试为卡片分配它们的值并在deckOfCards 构造函数中洗牌。经过一些测试后,我相信我已经将问题追溯到这张脸和西装的生成过程。我还试图通过在 dealCard() 方法中返回对这些对象的引用来与另一个类(Hand)共享这些对象,但我认为错误是在实例化手之前发生的。该错误发生在我的 Arch-Linux VM 和 Visual Studio 上的 GCC 中,因此它似乎与编译器无关(尽管 clang 甚至不会编译它)。甲板构造器:

DeckOfCards::DeckOfCards(bool startShuffled) //Constructor.
{
    /************************************************************
    Constructor iterates through the four suits and 13 faces,
    generating a card for each combination. This adds up to a
    deck of 52 unique cards. By default it shuffles the deck to
    prevent accidental usage of an unshuffled deck in a card
    game. Passing 'false' as an arguement prevents the initial
    shuffle.
    ************************************************************/
    int arrayLoc = 0; //The card being initialized (its a subscript of deck).

    for (int i = 0; i < 4; i++) //For each of the four suits.
    {
        for (int j = 0; j < 13; j++) //For each face in that suit.
        {
            deck[arrayLoc].setFace(j); //Create a card with that face.
            deck[arrayLoc].setSuit(i); //And with that suit.
            arrayLoc++; //Then move to the next card.
        }
    }

    currentCard = 0; //Sets the top of the deck.

    if (startShuffled)
        shuffle(); //Shuffles the deck by default.
}

VS2013 的调试器说它在第一次迭代后无法读取甲板[0] 的脸和西装数据。它对其他人的行为也类似。主程序本身(此处未显示)运行到我尝试通过指向牌组的指针数组将牌发给手牌的地步,我认为这与牌组生成期间的不正确初始化有关。如果没有人发现我在这里的问题,我可以提供更多代码。

卡片的获取器/设置器:

void Card::setFace(int faceVal)
{
    if (faceVal >= 0 && faceVal < 13) //Validates value before setting.
        face = faceVal; //Sets the value of Card's face.
    else
        throw invalid_argument("Face value must be between 0 and 12 (inclusive)");
}

void Card::setSuit(int suitVal)
{
    if (suitVal >= 0 && suitVal < 4) //Validates value before setting.
        suit = suitVal; //Sets the value of Card's suit.
    else
        throw invalid_argument("Suit value must be between 0 and 3 (inclusive)");
}

//Getters
int Card::getFace() const //Returns face by value.
{
    return face;
}

int Card::getSuit() const //Returns suit by value.
{
    return suit;
}

编辑:(添加信息)我的手类有一个包含五个指向 Card 对象的指针的数组,它通过调用 DeckOfCard 的 dealCard() 方法从卡组中检索这些对象。

const Card DeckOfCards::dealCard()
{
    /*************************************************
    If the deck has not depreciated, this returns a
    const reference to the card at the top of the deck
    and increments to the next card. If it is depreciated
    it throws an exception.
    *************************************************/
    if (moreCards())
    {
        unsigned int tempCurrentCard = currentCard;
        currentCard++;
        return deck[tempCurrentCard];
    }
    else
    {
        throw invalid_argument("The deck is out of unused cards. Must shuffle to continue.");
    }
}

Hand 的构造函数:

Hand::Hand(const Card &card1, const Card &card2, 
    const Card &card3, const Card &card4, const Card &card5)
{
    /*****************************************************
    Constructor initializes a c++11 array of pointers to
    card objects.
    *****************************************************/

    //Initialize the cards in hand. (as pointers)
    cardsInHand[0] = &card1;
    cardsInHand[1] = &card2;
    cardsInHand[2] = &card3;
    cardsInHand[3] = &card4;
    cardsInHand[4] = &card5;

    //Calculate the value of the hand.
    calcHandScore();
}

我通过使用 myDeck.dealCard() 作为手的构造函数中的每个参数来实例化 main 中的手。这种数据交接似乎很可能是错误发生的地方。Hand player1(deck.dealCard(), deck.dealCard(), deck.dealCard(), deck.dealCard(), deck.dealCard()); 但这也可能与套牌的洗牌算法有关:

void DeckOfCards::shuffle()
{
    /***********************************************************
    Shuffles the deck of cards by via a random number generator.
    Should be called whenever the current card is the final
    card in the deck.
    ***********************************************************/
    srand(time(NULL)); //Creates a random seed for number generation.
    int randomValue; //Stores random number for card selection.

    //Loops through each card in deck and swaps it with another.
    for (int i = 0; i < 52; i++) //Iterates through the deck.
    {
        randomValue = rand() % 51; //Selects a random card to swap.

        if (randomValue != i) //Prevents self assignment.
        {
            //Swaps the cards values, effectively swapping their locations.
            int tempFace = deck[randomValue].getFace(); //Holds a copy of selected card.
            int tempSuit = deck[randomValue].getSuit();
            deck[randomValue].setFace(deck[i].getFace());
            deck[randomValue].setSuit(deck[i].getSuit());
            deck[i].setFace(tempFace);
            deck[i].setSuit(tempSuit);
        }
    }

    currentCard = 0; //Shuffle resets the "top" of the deck.
}
4

1 回答 1

0

这听起来很愚蠢,但在使用调试器单步执行代码后,我意识到类逻辑都是合理的。问题在于另一个 for 循环中的 for 循环增加了错误的变量(即for (int j = 5; i < 52; j++))。

于 2013-11-10T09:35:53.710 回答