我申报时没有任何问题
SDL_Surface *dot = NULL;
全局,但如果 SDL_Surface 是唯一的类我不能设置它NULL
,所以认为如果我在构造函数中声明它会很好
dot = load_image( "dot.bmp" );
但我仍然得到一个
Unhandled exception at 0x1002b195 in Uber Mario.exe: 0xC0000005: Access violation reading location 0x0000013c.
在返回 SDL_Surface* 的 load_image 上,有时这恰好是因为图像不好或某个 img 文件类型,所以我尝试了另一个在其他地方工作的图像,但它仍然出现这样的错误。
我认为我只是没有正确使用指针,即使我在学校学习过指针并阅读过关于它们的事实,但由于某种原因,我总是对它们有问题。load_image 返回一个 *SDL_Surface 所以我需要使用一个指针......我想。
这是课程:
class Character
{
private:
int yVel, xVel;
int xAcc, yAcc;
int spd, maxV;
int JumpPower;
int FacingRight, FacingLeft;//directing status 0 or 1
bool Flying, onGround;
//Type of particle
SDL_Surface *type;
public:
Shine *myShine;
Animation *walking;
SDL_Surface *dot;
//Offsets
SDL_Rect Rect;
Character();
void handle_input();
void move();
void show();
void togglefly();
void jump();
void whereami();// check and set various characters statuses
};
Character::Character()
{
//Set offsets
Rect.x = 150;
Rect.y = 150;
Rect.w = 20;
Rect.h = 20;
yVel = 0;
xVel = 0;
yAcc = 0;
xAcc = 0;
maxV = 30;
spd = 2;
JumpPower = 40;
Flying = true;
myShine = new Shine(Rect.x, Rect.y);
// walking = new Animation("mario.bmp", 3, 0, 0, Rect.w, Rect.h);
dot = new SDL_Surface();
dot = load_image( "dot.bmp" );
myShine->setpos(Rect);
myShine->setRange(Rect.h*1.5);
}
加载图像功能:
SDL_Surface *load_image( std::string filename )
{
//The image that's loaded
SDL_Surface* loadedImage = NULL;
//The optimized surface that will be used
SDL_Surface* optimizedImage = NULL;
//Load the image
loadedImage = IMG_Load( filename.c_str() );
//If the image loaded
if( loadedImage != NULL )
{
//Create an optimized surface
optimizedImage = SDL_DisplayFormat( loadedImage ); //EXCEPTION OCCURES HERE
//Free the old surface
SDL_FreeSurface( loadedImage );
//If the surface was optimized
if( optimizedImage != NULL )
{
//Color key surface
SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) );
}
}
//Return the optimized surface
return optimizedImage;
初始化函数
bool init()
{
//Initialize all SDL subsystems
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
{
return false;
}
//Set up the screen
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );
//If there was an error in setting up the screen
if( screen == NULL )
{
return false;
}
//Set the window caption
SDL_WM_SetCaption( "Particle Test", NULL );
//Seed random
srand( SDL_GetTicks() );
//If everything initialized fine
return true;
}