我正在建立一个原型 C++ 控制台应用程序。该程序包含一些虚拟类和指针等。当程序在主函数中到达下面的代码行时,它会崩溃。我相信这与访问该指针处的内存有关。
主要的()
...
Player _player(); //new player object created
Actor *player = &_player; //pointer to player created
...
//note player and get_inventory() are/return a pointer
{
Inventory* a = player->get_Inventory();
a->set_testMe("testedMe");
string result = a->get_testMe();
cout << result << endl;
}
{
Inventory* a = player->get_Inventory();
string result = a->get_testMe(); //This causes error
cout << result << endl;
}
...
Actor.cpp //get_Inventory()
...
Inventory* Actor::get_Inventory()
{
Inventory mInventory = this->actorInventory;
Inventory * pInventory = &mInventory;
return pInventory;
}
...
库存.cpp
...
Inventory::Inventory()
{
this->testMe = "initial test";
}
void Inventory::set_testMe(string input)
{
this->testMe = input;
}
string Inventory::get_testMe()
{
return this->testMe;
}
...
有任何想法吗?谢谢