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我仍在试图弄清楚,为什么我只看到典型的“黑屏”。我只渲染了一个矩形,但什么也没发生。

#include "expwidget.h"
#include <iostream>

ExpWidget::ExpWidget(QObject *parent) :
    QGLWidget(QGLFormat(QGL::DoubleBuffer), (QWidget *) parent)
{

    QGLFormat fmt = this->format();
    fmt.setDepth(true);

    this->setFormat(fmt);
}



void ExpWidget::initializeGL() {

    QGLWidget::initializeGL(); 

    std::cout << "inicializace...\n";

    glClearColor(0.0f,0.0f,0.0f,0.0f);

    glEnable(GL_DEPTH_TEST);
    glEnable(GL_CULL_FACE);
    glDisable(GL_LIGHTING);

}


void ExpWidget::paintGL() {

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glLoadIdentity();

    glColor3f(1, 0, .5);
    glBegin(GL_QUADS);
        glVertex3f(-1.0f,-1.0f,-5.0f);
        glVertex3f(1.0f,-1.0f,-5.0f);
        glVertex3f(1.0f,1.0f,-5.0f);
        glVertex3f(-1.0f,1.0f,-5.0f);
    glEnd();

    glFlush();


}

void ExpWidget::resizeGL(int w, int h) {

    glViewport(0, 0, w, h);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    glFrustum(-2.0, 2.0, -2.0, 2.0, 0.0, -30.0);

    glMatrixMode(GL_MODELVIEW);


}
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2 回答 2

2

我过去也遇到过类似的问题,但我并不声称自己是专家。

调用glFrustum形式为glFrustum(left, right, bottom, top, near, far)

near并且far必须都是正数且非零。(http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml

因此,在您的情况下,我建议您将电话更改为:

glFrustum(-2.0, 2.0, -2.0, 2.0, 1.0, 30.0);

此外,您的坐标应具有负 Z 以在此视图中呈现。

于 2013-11-09T15:06:31.550 回答
1

http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml

nearVal, farVal

Specify the distances to the near and far depth clipping planes. Both distances must be positive.

于 2013-11-09T14:52:07.967 回答