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我正在使用用 AS2 构建的 flash 菜单。它做了它应该做的事情:如果你点击菜单中的一个按钮,这个按钮进入一个选定的状态,最重要的是,这个按钮只有在另一个按钮被释放时才会淡出。你可以在这里看到演示:

http://activeden.net/item/buttons-section-selected/6100

它适用于以下代码:**

//SET STAGE
Stage.scaleMode = "noScale"

//SET BUTTONS TEXT (Here you can change the buttons name)
b1.MC_btnTxt.TXT.text = "Button 1";
b2.MC_btnTxt.TXT.text = "Button 2";
b3.MC_btnTxt.TXT.text = "Button 3";
b4.MC_btnTxt.TXT.text = "Button 4";
b5.MC_btnTxt.TXT.text = "Button 5";

/*CREATE THE BUTTONS ARRAY(if you wanna add or delete 
buttons you have to ad or delete the istance button name from the list*/
var myArray = [b1,b2,b3,b4,b5]; 

//CREATE FUNCTIONS FOR THE BUTTONS ANIMATION
function overBtn (){ 
    for (j=0; j<myArray.length; j++) { 
       myArray[j].onRollOver = function(){ 
       this.gotoAndPlay(2); 
      } 
        myArray[j].onRollOut = function(){ 
        this.gotoAndPlay("fadeOut"); 
      } 
    } 
} 

function releaseStatus() { 
    for (a=0; a<myArray.length; a++) { 
       myArray[a].enabled = false; 
    } 
    deselection(); 
} 

function deselection() { 
    for (b=0; b<myArray.length; b++) { 

        if (b<>selectedBtn) {  
       myArray[b].enabled = true; 
       if(myArray[b]._currentframe==32) 
            myArray[b].gotoAndPlay("selectionFadeOut"); 
        } 
    } 
} 


// SET BUTTONS
b1.onRelease = function() { 
    sectionTXT.text = "Section 1"
    selectedBtn = 0; 
    releaseStatus(); 
    this.gotoAndPlay("selectionFadeIn"); 
} 

b2.onRelease = function() { 
    sectionTXT.text = "Section 2"
    selectedBtn = 1; 
    releaseStatus(); 
    this.gotoAndPlay("selectionFadeIn");  
} 


b3.onRelease = function() { 
    sectionTXT.text = "Section 3"
    selectedBtn = 2; 
    releaseStatus(); 
    this.gotoAndPlay("selectionFadeIn");  
} 

b4.onRelease = function() { 
    sectionTXT.text = "Section 4"
    selectedBtn = 3; 
    releaseStatus(); 
    this.gotoAndPlay("selectionFadeIn"); 
} 

b5.onRelease = function() { 
    sectionTXT.text = "Section 5"
    selectedBtn = 4; 
    releaseStatus(); 
    this.gotoAndPlay("selectionFadeIn");  
}

//INIT INTERFACE
overBtn(); 

问题是,如果您想在按钮(b1、b2、b3...)内添加一个按钮,则内部按钮不起作用。例如:下面的代码不适用于其中一个主按钮 (b5) 内的按钮。

b5.ex .onRelease = function ()
{
    this.gotoAndStop("selectionInnerButton"); 
}
;

我的问题是:为了使内部按钮正常工作,我应该在代码中进行哪些更改?

谢谢!

4

1 回答 1

0

第 1 步:进入您的按钮。

第二步:右击子按钮

第 3 步:为它创建一个 onclick 函数 ( this.onRelease = function())

第 4 步:在构建代码中,访问子按钮的 ,并告诉它像您一直在做 parent的那样转到框架:selectionInnerButton_parent.gotoAndStop('selectionInnerButton')

你去吧。但是,您当前代码的问题在于我注意到您在说this.gotoAndStop这让我相信您在按钮中,因此该功能应该是this.ex.onRelease = function().

于 2013-11-17T15:41:53.313 回答