有谁知道如何为 Corona sdk 使用 Lua 套接字,我想使用设备将 API 传递给服务器并将数据从服务器接收回设备。我只找到http://appcodingeasy.com/Gideros-Mobile/Using-LuaSocket-in-Gideros,它适用于 Gideros SDK。
任何帮助,将不胜感激。谢谢你。
有谁知道如何为 Corona sdk 使用 Lua 套接字,我想使用设备将 API 传递给服务器并将数据从服务器接收回设备。我只找到http://appcodingeasy.com/Gideros-Mobile/Using-LuaSocket-in-Gideros,它适用于 Gideros SDK。
任何帮助,将不胜感激。谢谢你。
你是幸运的一天^^ 我花了很多时间找到那种教程,但真的很痛苦,所以这里是我的客户端库。它使用 TCP/IP。享受!
--------------------
-- This library created to handle TCP/IP connections on client side for Corona with Lua language.
-- @Author : Doğancan Arabacı
--------------------
module( ..., package.seeall )
local socket = require("socket")
function newConnection( params )
params = params or {}
if (not params.server or not params.port) then
myPrint( "SERVER OR PORT NOT SPECIFIED" );
return a
end
local self = {}
self.buffer = ""
self.server = params.server
self.port = params.port
self.isOpen = false
function self:start( params )
self.callback = params.callback
self.sock, err = socket.connect( self.server, self.port )
if ( self.sock == nil ) then
myPrint( "COULDN'T CONNECT TO SERVER ( self:start ): ", err )
return false;
else
myPrint( "Connected." )
end
self.isOpen = true
self.sock:setoption( "tcp-nodelay", true ) -- disable Nagle's algorithm for the connection
self.sock:settimeout(0)
self.sock:setoption( "keepalive", true )
return true
end
function self:close()
myPrint( "Closing server connection" )
if self.sock then
self.sock:close()
self.sock = nil
self.buffer = ""
end
end
function self:reconnect()
if ( not self.callback ) then
myPrint( "NO CALLBACK FUNCTION ON RECONNECT ATTEMPT" )
return false
end
myPrint( "RECONNECTING TO SERVER" )
self:start({ callback = self.callback})
end
function self:isActive()
if self.sock == nil then
return false
else
return true
end
end
function self:send( message )
if (self.sock == nil) then
myPrint( "SERVER CONNECTION LOST" )
self:reconnect()
return false;
end
local send_result, err, num_byes = self.sock:send( json.encode(message) ..'\0' )
if (send_result == nil) then
myPrint( "ERROR TRYING TO SEND MESSAGE TO SERVER: "..err..' SENT '..num_byes..' BYTES' );
if ( err == 'closed') then self:reconnect() end
return false;
else
myPrint( "Message sent : "..json.encode( message ).." - "..send_result )
end
return true
end
function self:enterFrame()
local input,output = socket.select( { self.sock }, nil, 0 ) -- this is a way not to block runtime while reading socket. zero timeout does the trick
for i,v in ipairs(input) do -------------
local got_something_new = false
while true do
skt, e, p = v:receive(1)
if skt then
if skt ~= '\0' then
self.buffer = self.buffer..skt
else
got_something_new = true
self.buffer = "__JSON__START__"..self.buffer.."__JSON__END__"
end
end
if p then
if p ~= '\0' then
self.buffer = self.buffer..p
else
got_something_new = true
self.buffer = "__JSON__START__"..self.buffer.."__JSON__END__"
end
end
if got_something_new == true then break end
if not skt then break; end
if e then myPrint( "ERROR: "..e ); break; end
end
-- now, checking if a message is present in buffer...
while got_something_new do -- this is for a case of several messages stocker in the buffer
local start = string.find(self.buffer,'__JSON__START__')
local finish = string.find(self.buffer,'__JSON__END__')
if (start and finish) then -- found a message!
local message = string.sub( self.buffer, start+15, finish-1)
self.buffer = string.sub( self.buffer, 1, start-1 ) .. string.sub(self.buffer, finish + 13 ) -- cutting our message from buffer
self.callback( message )
else
self.buffer = ""
break
end
end
end
end
Runtime:addEventListener('enterFrame', self)
return self
end
LuaSocket 如何工作的另一个例子: https ://github.com/Overtorment/NoobHub/blob/master/client/lua-corona/noobhub.lua